/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team



All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
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* Redistributions of source code must retain the above
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following disclaimer.

* Redistributions in binary form must reproduce the above
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following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"

#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>

using namespace Assimp;

class utBlenderImporterExporter : public AbstractImportExportBase {
public:
    virtual bool importerTest() {
        Assimp::Importer importer;
        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
        return nullptr != scene;
    }
};

TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
    EXPECT_TRUE(importerTest());
}

TEST(utBlenderImporter, import4cubes) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, import269_regress1) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
    ASSERT_NE(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault250) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault250Compressed) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault262) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault269) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
    ASSERT_NE(nullptr, scene);
}

TEST(utBlenderImporter, importBlenderDefault271) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
    ASSERT_NE(nullptr, scene);
}

TEST(utBlenderImporter, importCubeHierarchy_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importHuman) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importMirroredCube_252) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importSuzanne_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importSuzanneSubdiv_252) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, import_yxa_1) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importBob) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
    // FIXME: this is probably not right, loading this should succeed
    ASSERT_EQ(nullptr, scene);
}

TEST(utBlenderImporter, importFleurOptonl) {
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
    ASSERT_NE(nullptr, scene);
}
