/*
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Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/

#include "UnitTestPCH.h"

#include <assimp/scene.h>

using namespace Assimp;

class utScene : public ::testing::Test {
protected:
	aiScene *scene;

    void SetUp() override {
		scene = new aiScene;
    }

    void TearDown() override {
		delete scene;
		scene = nullptr;
    }
};

TEST_F(utScene, findNodeTest) {
	scene->mRootNode = new aiNode();
	scene->mRootNode->mName.Set("test");
	aiNode *child = new aiNode;
	child->mName.Set("child");
	scene->mRootNode->addChildren(1, &child);
	aiNode *found = scene->mRootNode->FindNode("child");
	EXPECT_EQ(child, found);
}

TEST_F(utScene, sceneHasContentTest) {
    EXPECT_FALSE(scene->HasAnimations());
	EXPECT_FALSE(scene->HasMaterials());
	EXPECT_FALSE(scene->HasMeshes());
	EXPECT_FALSE(scene->HasCameras());
	EXPECT_FALSE(scene->HasLights());
	EXPECT_FALSE(scene->HasTextures());
}

TEST_F(utScene, getShortFilenameTest) {
	std::string long_filename1 = "foo_bar/name";
    const char *name1 = scene->GetShortFilename(long_filename1.c_str());
	EXPECT_NE(nullptr, name1);

    std::string long_filename2 = "foo_bar\\name";
    const char *name2 = scene->GetShortFilename(long_filename2.c_str());
	EXPECT_NE(nullptr, name2);
}

TEST_F(utScene, getEmbeddedTextureTest) {
}
