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** Copyright (C) 2021 The Qt Company Ltd.
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#include <QTest>
#include <QSignalSpy>
#include <QScopedPointer>

#include <QtQuick3DParticles/private/qquick3dparticleemitburst_p.h>


class tst_QQuick3DParticleEmitBurst : public QObject
{
    Q_OBJECT

private slots:
    void testEmitBurst();
};

void tst_QQuick3DParticleEmitBurst::testEmitBurst()
{
    QQuick3DParticleEmitBurst *burst = new QQuick3DParticleEmitBurst();

    QCOMPARE(burst->time(), 0);
    QCOMPARE(burst->amount(), 0);
    QCOMPARE(burst->duration(), 0);

    burst->setTime(1000);
    QCOMPARE(burst->time(), 1000);

    burst->setAmount(100);
    QCOMPARE(burst->amount(), 100);

    burst->setAmount(-100);
    QCOMPARE(burst->amount(), 100);

    burst->setDuration(100);
    QCOMPARE(burst->duration(), 100);

    burst->setDuration(-100);
    QCOMPARE(burst->duration(), 100);

    delete burst;
}

QTEST_APPLESS_MAIN(tst_QQuick3DParticleEmitBurst)
#include "tst_qquick3dparticleemitburst.moc"
