[Behavior]
ForceBehaviorLod=false
ForceBehaviorLodLevel=0
UseBehaviorLod=false
LogMissingAnimations=false
LogRequestedAnimations=false
LogSampledAnimations=false

[Camera]
HidePlayerDistMax=0.4
HidePlayerDistMin=0.35
HidePlayerSwordsAngleMax=70
HidePlayerSwordsAngleMin=60
HidePlayerSwordsDistMax=0.95
HidePlayerSwordsDistMin=0.9
PositionDamp=false
PositionDampLength=0.2
PositionDampLengthOffset=0.05
PositionDampSpeed=7

[Combat]
m_movementRotDamp=1
m_movementTorsoDamp=50

[Encounter]
EnablePooling=true

[GameCamera5]
UseGameCamera=true
m_backOffsetDamp=3
m_collisionAutoRotTrace=true
m_collisionAutoRotTraceFactor=-0.2
m_collisionBigRadius=0.45
m_collisionDampOff2=1000
m_collisionDampOn=10
m_collisionPivotHeightOffset=1.25
m_collisionPivotRadius=1.5
m_collisionVerFactor=-10
m_collisionVerOffsetM=-0.35
m_collisionVerOffsetP=0.5
m_collisionVerRadius=0.5
m_collisionVerRadiusM=0.3
m_collisionVerRadiusP=0.3
m_focusActDuration=1
m_focusTargetDamp=300
m_horDamping=200
m_indoorCollisionMaxZoom=0.5
m_pivotDamp=300
m_sensX3=250
m_sensY3=-150
m_verDamping=200
m_verManualMax=45
m_verManualMin=130
m_verOffsetActTime=0.2
m_verOffsetDamp=100
m_zoomActTime=0.2
m_zoomDamp=100

[Horse]
m_horsePathDamping=10
m_horsePathFactor=500

[Horse2]
CarSteer=true
State=false
m_horseInputCooldown=1
m_horseSpeedCtrl=true
m_horseSpeedDec=0.25
m_horseSpeedDecCooldown=1
m_horseSpeedInc=0.75
m_horseSpeedStep=0.25
m_horseStaminaCooldown=3
m_horseStaminaDec=0.1
m_horseStaminaInc=0.05

[LookAt]
LookAtAutoLimitGaze=false
LookAtAutoLimitGlance=true
LookAtAutoLimitLook =false
LookAtAutoLimitStare=false
LookAtDelay=1
LookAtDelayDialog=0
LookAtDurationGaze=10
LookAtDurationGlance=2
LookAtDurationLook=5
LookAtDurationRandGaze=2
LookAtDurationRandGlance=0.5
LookAtDurationRandLook=1
LookAtDurationRandStare=3
LookAtDurationStare=30
LookAtRangeGaze=160
LookAtRangeGlance=160
LookAtRangeLook=160
LookAtRangeStare=160
LookAtSpeedGaze=1
LookAtSpeedGlance=1
LookAtSpeedLook=1
LookAtSpeedRandGaze=0.05
LookAtSpeedRandGlance=0.05
LookAtSpeedRandLook=0.05
LookAtSpeedRandStare=0.05
LookAtSpeedStare=1

[Physics]
DangleSpeed=700
EmergingSpeed=10.5
Moving-SwimmingOffset=1.0
SlidingDamping=0.2
SlidingLimitMax=0.9
SlidingLimitMin=0.7

[Reactions]
ForceLookAtPlayer=false
ForceLookAtPlayerDist=25

[Targetowanie]
TestCameraRange=true
TestCameraRangeAngle=80
TestIsInPlayerRadius=false
TestPlayerRadius=1
TestPlayerRange=false
TestPlayerRangeAngle=80

[Vehicle]
m_vehicleBoatDepthEnd=1.5
m_vehicleBoatDepthStart=0.5
m_vehicleBoatSpeedLake=8
m_vehicleBoatSpeedOcean=10

[Work]
UseWorkFreezing=true
WorkForceActorsInvisibility=false
WorkFreezingAllAnims=false
WorkFreezingRadiusForInvisibleActors=7
WorkFreezingRadiusForVisibleActors=45
WorkMaxFreezingTime=10
WorkMaxTimeForActorInvisibility=1
WorkResetInFreezing=true
WorkSynchronization=false

[BoatBuoyancy]
TiltYLimit=32.0
TiltCentrifugalForcePercent=1.0

[BoatCamera]
FOVStand=45.0
FOVReverse=45.0
FOVGear1=47.0
FOVGear2=49.0
FOVGear3=51.0
DistanceStand=4.0
DistanceReverse=15.0
DistanceGear1=5.0
DistanceGear2=6.5
DistanceGear3=8.3
PitchStand=0.0
PitchReverse=-40.0
PitchGear1=0.0
PitchGear2=0.0
PitchGear3=0.0
OffsetUpReverse=0.0
OffsetUpGear1=1.1
OffsetUpGear2=1.6
OffsetUpGear3=2.1
CameraToSailOffsetStand=0.0
CameraToSailOffsetReverse=0.0
CameraToSailOffsetGear1=-1.0
CameraToSailOffsetGear2=-1.6
CameraToSailOffsetGear3=-2.2
FOVAdjustCoef=1.0
DistanceAdjustCoef=0.4
PitchAdjustCoef=1.0
OffsetAdjustCoef=0.4
CameraToSailAdjustCoef=1.0

[BoatPassengerCamera]
FOVStand=45.0
FOVReverse=45.0
FOVGear1=47.0
FOVGear2=49.0
FOVGear3=51.0
DistanceStand=4.0
DistanceReverse=15.0
DistanceGear1=5.0
DistanceGear2=6.5
DistanceGear3=8.3
PitchStand=0.0
PitchReverse=-40.0
PitchGear1=0.0
PitchGear2=0.0
PitchGear3=0.0
OffsetUpReverse=0.0
OffsetUpGear1=1.1
OffsetUpGear2=1.6
OffsetUpGear3=2.1
CameraToSailOffsetStand=0.0
CameraToSailOffsetReverse=0.0
CameraToSailOffsetGear1=-1.0
CameraToSailOffsetGear2=-1.6
CameraToSailOffsetGear3=-2.2
FOVAdjustCoef=1.0
DistanceAdjustCoef=0.4
PitchAdjustCoef=1.0
OffsetAdjustCoef=0.4
CameraToSailAdjustCoef=1.0

[GameResources]
RecentGameResourcesPaths=
