[InputSettings]
Version=43

[EMPTY_CONTEXT]
[TutorialPopup]
[LootPopup]
[Death]




[ScriptedAction]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_PanelsShortcuts

IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.2)
IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)


 

[Exploration]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_Interactions
DERIVED_FROM=BASE_ALL_ATTACKS
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_DRAW_SWORDS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_FocusMode
DERIVED_FROM=BASE_Signs
DERIVED_FROM=BASE_Items
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
DERIVED_FROM=BASE_DEBUG

IK_LControl=(Action=WalkToggle)

IK_Pad_LeftThumb=(Action=SpawnHorse)
IK_X=(Action=SpawnHorse)

IK_Pad_B_CIRCLE=(Action=Jump)
IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
IK_Pad_B_CIRCLE=(Action=Roll)
IK_Space=(Action=Jump)
IK_Space=(Action=ExplorationInteraction)
IK_Space=(Action=Roll)
IK_Z=(Action=CameraLock)

IK_MouseZ=(Action=ToggleSigns)




[Exploration_Replacer_Ciri]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_Interactions
DERIVED_FROM=BASE_ATTACK_LIGHT
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_Items

IK_LControl=(Action=WalkToggle)

IK_Pad_B_CIRCLE=(Action=Jump)
IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
IK_Pad_B_CIRCLE=(Action=Roll)
IK_Space=(Action=Jump)
IK_Space=(Action=ExplorationInteraction)
IK_Space=(Action=Roll)

IK_Pad_RightTrigger=(Action=CiriSpecialAttack)
IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy)
IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)

IK_LShift=(Action=PCAlternate)
IK_LeftMouse=(Action=AttackWithAlternateLight)
IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
IK_None=(Action=AttackWithAlternateHeavy)

IK_Q=(Action=CiriSpecialAttack)

IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
IK_Pad_DigitRight=(Action=CiriDrawWeapon)

IK_1=(Action=CiriDrawWeapon)
IK_2=(Action=CiriDrawWeaponAlternative)




[JumpClimb]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_DRAW_SWORDS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_B_CIRCLE=(Action=Jump)
IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
IK_Pad_B_CIRCLE=(Action=Roll)
IK_Space=(Action=Jump)
IK_Space=(Action=ExplorationInteraction)
IK_Space=(Action=Roll)

IK_MouseZ=(Action=ToggleSigns)

IK_Pad_X_SQUARE=(Action=DiveDown)
IK_C=(Action=DiveDown)


[Swimming]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=BASE_Interactions
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_FocusMode
DERIVED_FROM=BASE_Items
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

IK_MouseZ=(Action=ToggleSigns)

IK_Pad_B_CIRCLE=(Action=DiveUp)
IK_Space=(Action=DiveUp)

IK_Pad_X_SQUARE=(Action=DiveDown)
IK_C=(Action=DiveDown)

IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
IK_Space=(Action=ExplorationInteraction)



[Diving]
DERIVED_FROM=Swimming




[Combat]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_ALL_ATTACKS
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_Interactions
DERIVED_FROM=BASE_Signs
DERIVED_FROM=BASE_Items
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_DRAW_SWORDS
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_LeftThumb=(Action=SpawnHorse)
IK_X=(Action=SpawnHorse)

IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

IK_Pad_A_CROSS=(Action=CbtRoll)
IK_Space=(Action=CbtRoll)

IK_Pad_B_CIRCLE=(Action=Dodge)
IK_Alt=(Action=Dodge)
IK_W=(Action=MovementDoubleTapW)
IK_S=(Action=MovementDoubleTapS)
IK_A=(Action=MovementDoubleTapA)
IK_D=(Action=MovementDoubleTapD)

IK_Pad_LeftTrigger=(Action=Alternate)
IK_Pad_LeftTrigger=(Action=LockAndGuard)
IK_RightMouse=(Action=LockAndGuard)



IK_Pad_DigitLeft=(Action=ComboDigitLeft)	
IK_Pad_DigitRight=(Action=ComboDigitRight)

IK_MouseZ=(Action=ToggleSigns)


[Combat_Replacer_Ciri]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_ATTACK_LIGHT
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_Interactions
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_RightShoulder=(Action=ThrowItem)
IK_MiddleMouse=(Action=ThrowItem)

IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

IK_Pad_B_CIRCLE=(Action=CiriDodge)
IK_Alt=(Action=CiriDodge)

IK_Pad_A_CROSS=(Action=CiriDash)
IK_Space=(Action=CiriDash)

IK_Pad_RightTrigger=(Action=CiriSpecialAttack)
IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy)
IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)

IK_LShift=(Action=PCAlternate)
IK_LeftMouse=(Action=AttackWithAlternateLight)
IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
IK_None=(Action=AttackWithAlternateHeavy)

IK_Q=(Action=CiriSpecialAttack)

IK_Pad_LeftTrigger=(Action=LockAndGuard)
IK_RightMouse=(Action=LockAndGuard)

IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
IK_Pad_DigitRight=(Action=CiriDrawWeapon)





[Horse]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovement
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_DRAW_SWORDS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_INTERACTIONS_HORSE
DERIVED_FROM=BASE_FocusMode
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_RightShoulder=(Action=VehicleItemAction)
IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
IK_MiddleMouse=(Action=VehicleItemAction)
IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
IK_Space=(Action=VehicleItemActionAbort)

IK_Pad_RightTrigger=(Action=VehicleCastSign)
IK_Q=(Action=VehicleCastSign)

IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_Pad_A_CROSS=(Action=Canter)
IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_LShift=(Action=Canter)


IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

IK_E=(Action=HorseDismount)
IK_Pad_B_CIRCLE=(Action=HorseDismount,State=Duration,IdleTime=10000)

IK_LeftMouse=(Action=VehicleAttack)

IK_Pad_X_SQUARE=(Action=VehicleAttack)
IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)

IK_Pad_B_CIRCLE=(Action=HorseJump)
IK_Space=(Action=HorseJump)

IK_X=(Action=Stop)


[Horse_Replacer_Ciri]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovement
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_INTERACTIONS_HORSE
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE

IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_Pad_A_CROSS=(Action=Canter)
IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_LShift=(Action=Canter)

IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

IK_E=(Action=HorseDismount)

IK_LeftMouse=(Action=VehicleAttack)

IK_Pad_X_SQUARE=(Action=VehicleAttack)
IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)

IK_Pad_B_CIRCLE=(Action=HorseJump)
IK_Space=(Action=HorseJump)

IK_X=(Action=Stop)

IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
IK_Pad_DigitRight=(Action=CiriDrawWeapon)

IK_1=(Action=CiriDrawWeapon)
IK_2=(Action=CiriDrawWeaponAlternative)


[BoatPassenger]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovement
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
DERIVED_FROM=BASE_FocusMode

IK_Pad_B_CIRCLE=(Action=BoatDismount)
IK_E=(Action=BoatDismount)


[Boat]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovement
DERIVED_FROM=BASE_PanelsShortcuts
DERIVED_FROM=BASE_DRINK_POTIONS
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=FastMenu
DERIVED_FROM=BASE_DEBUG
DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
DERIVED_FROM=BASE_FocusMode

IK_Pad_B_CIRCLE=(Action=BoatDismount)
IK_E=(Action=BoatDismount)

IK_Pad_A_CROSS=(Action=GI_Accelerate)
IK_LShift=(Action=GI_Accelerate)

IK_Pad_X_SQUARE=(Action=GI_Decelerate)
IK_S=(Action=GI_Decelerate)

IK_Pad_RightShoulder=(Action=VehicleItemAction)
IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
IK_MiddleMouse=(Action=VehicleItemAction)
IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
IK_Space=(Action=VehicleItemActionAbort)

IK_Pad_RightThumb=(Action=CameraLock)
IK_Z=(Action=CameraLock)

[Scene]
DERIVED_FROM=BASE_CameraMovement

IK_Pad_LeftAxisY=(Action=ChangeChoiceAxis)

IK_W=(Action=ChangeChoiceUp)
IK_S=(Action=ChangeChoiceDown)

IK_Pad_DigitDown=(Action=ChangeChoiceUp)
IK_Pad_DigitUp=(Action=ChangeChoiceDown)

IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartSection)
IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartScene,State=Duration,IdleTime=0.3)

IK_Home=(Action=ToggleHud)









[RadialMenu]
DERIVED_FROM=BASE_SHOW_RADIAL_MENU
DERIVED_FROM=BASE_DRINK_POTIONS
IK_Pad_A_CROSS=(Action=ConfirmRadialMenuSelection)
IK_Pad_B_CIRCLE=(Action=CloseRadialMenu)
IK_Pad_X_SQUARE=(Action=OpenMeditation)
IK_Space=(Action=OpenMeditation)
IK_MiddleMouse=(Action=OpenMeditation)
IK_Pad_LeftTrigger=(Action=Alternate)
IK_Pad_LeftTrigger=(Action=LockAndGuard)
IK_RightMouse=(Action=LockAndGuard)








[ThrowHold]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint
DERIVED_FROM=BASE_DRAW_SWORDS
DERIVED_FROM=BASE_DEBUG

IK_Pad_RightShoulder=(Action=ThrowItem)
IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
IK_Pad_B_CIRCLE=(Action=ThrowCastAbort)

IK_MiddleMouse=(Action=ThrowItem)
IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
IK_Space=(Action=ThrowCastAbort)







[Meditation]
IK_Pad_B_CIRCLE=(Action=MeditationAbort)
IK_Space=(Action=MeditationAbort)







[FastMenu]
IK_Pad_Start=(Action=FastMenu)
IK_Backspace=(Action=FastMenu)
IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
IK_Escape=(Action=IngameMenu)
IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
IK_G=(Action=GotoGlossary)
IK_F1=(Action=OnShowControlsHelp)
IK_Pad_Back_Select=(Action=IngameMenu)
IK_PS4_OPTIONS=(Action=IngameMenu)
IK_PS4_TOUCH_PRESS=(Action=FastMenu)
IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)







[BASE_PanelsShortcuts]
IK_K=(Action=PanelChar)
IK_I=(Action=PanelInv)
IK_M=(Action=PanelMapPC)
IK_Enter=(Action=HubMenu)
IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
IK_J=(Action=PanelJour)
IK_B=(Action=PanelBestiary)
IK_L=(Action=PanelAlch)
IK_G=(Action=PanelGlossary)
IK_H=(Action=PanelGwintDeckEditor)
IK_N=(action=PanelMeditation)
IK_O=(action=PanelCrafting)
IK_Home=(Action=ToggleHud)




[BASE_CameraMovement]
IK_Pad_RightAxisX=(Action=GI_AxisRightX)
IK_Pad_RightAxisY=(Action=GI_AxisRightY)
IK_MouseX=(Action=GI_MouseDampX)
IK_MouseY=(Action=GI_MouseDampY)









[BASE_CharacterMovement]
IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)

IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000)
IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000)
IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000)
IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000)








[BASE_CharacterMovementWithSprint]
DERIVED_FROM=BASE_CharacterMovement
IK_Pad_A_CROSS=(Action=Sprint)
IK_LShift=(Action=Sprint)
IK_None=(Action=SprintToggle)



[BASE_FocusMode]
IK_Pad_LeftTrigger=(Action=Focus)
IK_RightMouse=(Action=Focus,Reprocess)



[BASE_Signs]
IK_Pad_RightTrigger=(Action=CastSign)
IK_Pad_RightTrigger=(Action=CastSignHold,State=Duration,IdleTime=0.2)
IK_Q=(Action=CastSign)
IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
IK_3=(Action=SelectAard)
IK_4=(Action=SelectYrden)
IK_5=(Action=SelectIgni)
IK_6=(Action=SelectQuen)
IK_7=(Action=SelectAxii)




[BASE_Items]
IK_Pad_RightShoulder=(Action=ThrowItem)
IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
IK_MiddleMouse=(Action=ThrowItem)
IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)




[BASE_DEBUG]
IK_NumPad2=(Action=Debug_KillTarget)
IK_NumPad1=(Action=Debug_KillAllEnemies)
IK_O=(Action=PanelFakeHud)
IK_P=(Action=DebugInput)
IK_Pad_B_CIRCLE=(Action=DebugInput)
IK_NumPad4=(Action=Debug_TeleportToPin)



[BASE_ATTACKS_NO_LIGHT]
DERIVED_FROM=BASE_ATTACK_HEAVY
DERIVED_FROM=BASE_SPECIAL_ATTACK_HEAVY




[BASE_ALL_ATTACKS]
DERIVED_FROM=BASE_ATTACKS_NO_LIGHT
DERIVED_FROM=BASE_ATTACK_LIGHT
DERIVED_FROM=BASE_SPECIAL_ATTACK_LIGHT



[BASE_ATTACK_LIGHT]
IK_Pad_X_SQUARE=(Action=AttackLight)
IK_LeftMouse=(Action=AttackWithAlternateLight)

[BASE_ATTACK_HEAVY]
IK_Pad_Y_TRIANGLE=(Action=AttackHeavy)
IK_None=(Action=AttackWithAlternateHeavy)
IK_LShift=(Action=PCAlternate)
IK_LeftMouse=(Action=AttackWithAlternateLight)



[BASE_SPECIAL_ATTACK_LIGHT]
IK_Pad_X_SQUARE=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)


[BASE_SPECIAL_ATTACK_HEAVY]
IK_Pad_Y_TRIANGLE=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)


[BASE_DRINK_POTIONS]
IK_Pad_DigitUp=(Action=DrinkPotion1)
IK_Pad_DigitDown=(Action=DrinkPotion2)
IK_R=(Action=DrinkPotion1)
IK_F=(Action=DrinkPotion2)
IK_T=(Action=DrinkPotion3)
IK_Y=(Action=DrinkPotion4)
IK_Pad_DigitUp=(Action=DrinkPotionUpperHold,State=Duration,IdleTime=0.3)
IK_Pad_DigitDown=(Action=DrinkPotionLowerHold,State=Duration,IdleTime=0.3)


[BASE_DRAW_SWORDS]
DERIVED_FROM=BASE_DRAW_SWORDS_KEYBOARD

IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
IK_Pad_DigitLeft=(Action=SteelSword)
IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
IK_Pad_DigitRight=(Action=SilverSword)



[BASE_DRAW_SWORDS_KEYBOARD]
DERIVED_FROM=BASE_DRINK_POTIONS
IK_1=(Action=SteelSword)
IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
IK_2=(Action=SilverSword)
IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
IK_C=(Action=SwordSheathe)






[BASE_SHOW_RADIAL_MENU]
IK_Pad_LeftShoulder=(Action=RadialMenu)
IK_Tab=(Action=RadialMenu)




[BASE_JOURNAL_AND_QUEST_MANAGE]
IK_Pad_RightThumb=(Action=HighlightObjective)
IK_Pad_RightThumb=(Action=TrackQuest)
IK_Pad_Start=(Action=ShowEntryInPanel)
IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
IK_Escape=(Action=ShowEntryInPanel)
IK_V=(Action=HighlightObjective)
IK_V=(Action=TrackQuest)


[BASE_Interactions]
DERIVED_FROM=BASE_INTERACTIONS_PAD
DERIVED_FROM=BASE_INTERACTIONS_KEYBOARD





[BASE_INTERACTIONS_PAD]
IK_Pad_A_CROSS=(Action=PickOilLamp)
IK_Pad_A_CROSS=(Action=PlaceOilLamp)
IK_Pad_A_CROSS=(Action=PlaceCrystal)
IK_Pad_A_CROSS=(Action=SitDown)
IK_Pad_A_CROSS=(Action=Knock)
IK_Pad_RightTrigger=(Action=Spare)
IK_Pad_A_CROSS=(Action=Unequip)
IK_Pad_A_CROSS=(Action=FastTravel)
IK_Pad_A_CROSS=(Action=GatherHerbs)
IK_Pad_A_CROSS=(Action=Examine)
IK_Pad_A_CROSS=(Action=EnterBoat)
IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
IK_Pad_A_CROSS=(Action=MountHorse)
IK_Pad_A_CROSS=(Action=Talk)
IK_Pad_A_CROSS=(Action=Stash)
IK_Pad_A_CROSS=(Action=Container)
IK_Pad_A_CROSS=(Action=Interact)
IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
IK_Pad_A_CROSS=(Action=Use)
IK_Pad_A_CROSS=(Action=UseDevice)
IK_Pad_A_CROSS=(Action=Open)
IK_Pad_A_CROSS=(Action=Close)
IK_Pad_A_CROSS=(Action=Lock)
IK_Pad_A_CROSS=(Action=Unlock)
IK_Pad_A_CROSS=(Action=Take)
IK_Pad_A_CROSS=(Action=Push)
IK_Pad_A_CROSS=(Action=Pull)
IK_Pad_A_CROSS=(Action=Locked)
IK_Pad_A_CROSS=(Action=Destroy)
IK_Pad_A_CROSS=(Action=PrayForSun)
IK_Pad_A_CROSS=(Action=PrayForStorm)
IK_Pad_A_CROSS=(Action=Arm)
IK_Pad_A_CROSS=(Action=Disarm)
IK_Pad_A_CROSS=(Action=GatherBrushwood)
IK_Pad_A_CROSS=(Action=PlaceHerbs)
IK_Pad_A_CROSS=(Action=Drink)
IK_Pad_A_CROSS=(Action=PlaceOffering)
IK_Pad_A_CROSS=(Action=Grab)
IK_Pad_A_CROSS=(Action=Free)
IK_Pad_A_CROSS=(Action=Ignite)
IK_Pad_A_CROSS=(Action=UnblockGate)
IK_Pad_A_CROSS=(Action=UseItem)
IK_Pad_A_CROSS=(Action=Read)
IK_Pad_A_CROSS=(Action=PullAxe)
IK_Pad_A_CROSS=(Action=Interaction)
IK_Pad_A_CROSS=(Action=Extinguish)
IK_Pad_A_CROSS=(Action=CallJohnny)
IK_Pad_A_CROSS=(Action=HideBible)
IK_Pad_A_CROSS=(Action=SitAndWait)
IK_Pad_A_CROSS=(Action=PlaceBottle)
IK_Pad_A_CROSS=(Action=WineSlot)
IK_Pad_A_CROSS=(Action=BurnBody)
IK_Pad_A_CROSS=(Action=PutBack)
IK_Pad_A_CROSS=(Action=Debung)
IK_Pad_A_CROSS=(Action=Touch)
IK_Pad_A_CROSS=(Action=CutRope)
IK_Pad_A_CROSS=(Action=KneelDown)
IK_Pad_A_CROSS=(Action=PlaceTribute)
IK_Pad_A_CROSS=(Action=HangPainting)
IK_Pad_A_CROSS=(Action=PlaceArmor)
IK_Pad_A_CROSS=(Action=PlaceSword)
IK_Pad_A_CROSS=(Action=GiveAlms)
IK_Pad_A_CROSS=(Action=PlaceLure)
IK_Pad_A_CROSS=(Action=PlaceBeans)
IK_Pad_A_CROSS=(Action=Look)
IK_Pad_A_CROSS=(Action=TakePaintGreen)
IK_Pad_A_CROSS=(Action=TakePaintBlue)
IK_Pad_A_CROSS=(Action=TakePaintRed)
IK_Pad_A_CROSS=(Action=TakePaintYellow)
IK_Pad_A_CROSS=(Action=TakePaintPurple)
IK_Pad_A_CROSS=(Action=DisposePaint)
IK_Pad_A_CROSS=(Action=HideIn)
IK_Pad_A_CROSS=(Action=PlaceTrophy)

IK_Pad_X_SQUARE=(Action=Finish)
IK_Pad_X_SQUARE=(Action=Finisher)


[BASE_INTERACTIONS_KEYBOARD]
IK_E=(Action=PickOilLamp)
IK_E=(Action=PlaceOilLamp)
IK_E=(Action=PlaceCrystal)
IK_E=(Action=SitDown)
IK_E=(Action=Knock)
IK_E=(Action=Spare)
IK_E=(Action=Unequip)
IK_E=(Action=FastTravel)
IK_E=(Action=GatherHerbs)
IK_E=(Action=Examine)
IK_E=(Action=EnterBoat)
IK_E=(Action=EnterBoatFromSwimming)
IK_E=(Action=MountHorse)
IK_E=(Action=Talk)
IK_E=(Action=Stash)
IK_E=(Action=Container)
IK_E=(Action=Interact)
IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
IK_E=(Action=Use)
IK_E=(Action=UseDevice)
IK_E=(Action=Finish)
IK_E=(Action=Open)
IK_E=(Action=Close)
IK_E=(Action=Lock)
IK_E=(Action=Unlock)
IK_E=(Action=Take)
IK_E=(Action=Push)
IK_E=(Action=Pull)
IK_E=(Action=Locked)
IK_E=(Action=Destroy)
IK_E=(Action=PrayForSun)
IK_E=(Action=PrayForStorm)
IK_E=(Action=Arm)
IK_E=(Action=Disarm)
IK_E=(Action=GatherBrushwood)
IK_E=(Action=PlaceHerbs)
IK_E=(Action=Drink)
IK_E=(Action=PlaceOffering)
IK_E=(Action=Grab)
IK_E=(Action=Free)
IK_E=(Action=Ignite)
IK_E=(Action=UnblockGate)
IK_E=(Action=UseItem)
IK_E=(Action=Read)
IK_E=(Action=PullAxe)
IK_E=(Action=Interaction)
IK_E=(Action=Extinguish)
IK_E=(Action=CallJohnny)
IK_E=(Action=HideBible)
IK_E=(Action=SitAndWait)
IK_E=(Action=PlaceBottle)
IK_E=(Action=WineSlot)
IK_E=(Action=BurnBody)
IK_E=(Action=PutBack)
IK_E=(Action=Debung)
IK_E=(Action=Touch)
IK_E=(Action=CutRope)
IK_E=(Action=KneelDown)
IK_E=(Action=PlaceTribute)
IK_E=(Action=HangPainting)
IK_E=(Action=PlaceArmor)
IK_E=(Action=PlaceSword)
IK_E=(Action=GiveAlms)
IK_E=(Action=PlaceLure)
IK_E=(Action=PlaceBeans)
IK_E=(Action=Look)
IK_E=(Action=TakePaintGreen)
IK_E=(Action=TakePaintBlue)
IK_E=(Action=TakePaintRed)
IK_E=(Action=TakePaintYellow)
IK_E=(Action=TakePaintPurple)
IK_E=(Action=DisposePaint)
IK_E=(Action=HideIn)
IK_E=(Action=PlaceTrophy)

IK_LeftMouse=(Action=Finish)
IK_LeftMouse=(Action=Finisher)


[BASE_INTERACTIONS_HORSE]
IK_Pad_A_CROSS=(Action=Follow)
IK_LShift=(Action=Follow)



[SCENE_IS_STARTING_HACK]
DERIVED_FROM=BASE_CameraMovement
DERIVED_FROM=BASE_CharacterMovementWithSprint

[FakeAxisInput]
IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000)
IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000)
IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000)
IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000)

IK_W=(Action=MoveForward,State=Axis,Value=1.000000)
IK_S=(Action=MoveBackward,State=Axis,Value=-1.000000)
IK_A=(Action=MoveLeft,State=Axis,Value=-1.000000)
IK_D=(Action=MoveRight,State=Axis,Value=1.000000)
