<?xml version="1.0" encoding="UTF-16"?>
<resources>	
<!-- <res alias="gameplay\freeze_destruction" path="fx\trap\trap_freezing\phys_content\phys_ice_fragments.w2ent"/>-->

	<res alias="gameplay\sign\aard"							path="gameplay\templates\signs\pc_aard.w2ent"/>
	
	<res alias="gameplay\sign\aard_proj"					path="gameplay\templates\signs\pc_aard_proj.w2ent"/>
	
	<res alias="gameplay\sign\yrden"						path="gameplay\templates\signs\pc_yrden.w2ent"/>
	
	<res alias="gameplay\sign\quen"							path="gameplay\templates\signs\pc_quen.w2ent"/>
	<res alias="gameplay\sign\quen_hit"						path="gameplay\templates\signs\quen_border_hit.w2ent"/> <!-- quen_border_hit.w2ent doesn't exist -->
	<res alias="gameplay\sign\quen_hit_new"					path="gameplay\templates\signs\pc_quen_hit.w2ent"/>
	
	<res alias="gameplay\sign\igni_channeling_collision_fx" path="gameplay\templates\signs\pc_igni_collision.w2ent" />
	<res alias="gameplay\sign\igni_channeling_range_fx"  	path="gameplay\templates\signs\pc_igni_range.w2ent" />
	
	<res alias="geralt_inventory_release"					path="characters\player_entities\geralt\geralt_inventory_release.w2ent" />
	
	<!-- signs for witchers npcs-->
	<res alias="aard"										path="gameplay\templates\signs\pc_aard.w2ent"/>
	<res alias="igni"										path="gameplay\templates\signs\pc_igni.w2ent"/>
	<res alias="quen"										path="gameplay\templates\signs\pc_quen.w2ent"/>
	
	<!-- petards -->
	<res alias="petard_impact" 								path="fx\gameplay\throwing\throwing_impact_marker.w2ent" />
	<res alias="petard_radius" 								path="fx\weapons\bombs\cluster\bomb_radius\bomb_radius.w2ent" />
	<res alias="water_splash_small" 						path="fx\water\splash_small\water_splash_small_entity.w2ent" />
	<res alias="ice_spikes"									path="fx\gameplay\throwing\ice_spikes.w2ent" />
	<res alias="ice_spikes_large"							path="fx\gameplay\throwing\ice_spikes_large.w2ent" />
	
	<!-- various -->
	<res alias="lootbag" 									path="items\remains\remains__human_01\remains_human_inv.w2ent" />
	<res alias="bies_fx" 									path="fx\monsters\bies\bies_env_fx.w2ent" />
	<res alias="finisher_blood" 							path="fx\blood\finishers\crawl_finish\finishers_blood.w2ent" />
	<res alias="shield_debris" 								path="items\weapons\unique\imlerith_shield\imlerith_shield_debris.w2ent" />
	<res alias="player_rift" 								path="gameplay\interactive_objects\rift\player_rift.w2ent" />		
	<res alias="ciri_force" 								path="fx\characters\ciri\force\ciri_force.w2ent" />
	<res alias="meteorite_storm" 							path="gameplay\abilities\eredin\meteorite_storm.w2ent" />
	<res alias="eredin_shield" 								path="fx\characters\eredin\eredin_shield\eredin_shield.w2ent" />
	<res alias="portal_04" 									path="gameplay\interactive_objects\portals\portal_04.w2ent" />
	<res alias="q501_ice_wall" 								path="fx\quest\q501\navalbattle\q501_ice_wall.w2ent" />
	<res alias="riftBombCollision" 							path="gameplay\interactive_objects\rift\rift_bomb_collision.w2ent" />
	<res alias="magicBubble" 								path="fx\quest\q104\magic_shield\q104_magic_shield.w2ent" />
	<res alias="q502_magicBubble" 							path="fx\quest\q502\magic_shield\q502_magic_shield.w2ent" />
	
<!-- bies hypnosis env -->
	<res alias="env_bies_hypnotize"							path="environment\definitions\skellige\env_bies_hypnotize.env" />

<!-- mutations envs -->
	<res alias="mtn_7_adrenaline_burst_env"					path="fx\gameplay\mutation\mutation_7\mtn_7_adrenaline_burst_env.env" />
	<res alias="mtn_7_adrenaline_drop_env"					path="fx\gameplay\mutation\mutation_7\mtn_7_adrenaline_drop_env.env" />
	<res alias="mtn_10_euphoria_env"						path="fx\gameplay\mutation\mutation_10\euphoria_env.env" />
	
<!-- noonwraith smoke -->	
	<res alias="noonwraith_smoke_fx" 						path="fx\monsters\noonwraith\noonwraith_smoke.w2ent" />

<!-- ciri stuff-->
	<res alias="special_attack_ciri"						path="fx\gameplay\ciri\ciri_special_attack_fx.w2ent"	chunk="content4" />
	<res alias="ciri_phantom"								path="characters\player_entities\ciri\ciri_phantom_fx.w2ent" chunk="content4" />
	<res alias="ciri_ghost"									path="characters\player_entities\ciri\ciri_ghost_fx.w2ent" chunk="content4" />

<!-- prespawn markers-->
	<res alias="frost_foam"									path="gameplay\abilities\wildhunt_minion\ice_spike_spawner.w2ent"	chunk="content4" />
	<res alias="frost_snake_head"							path="gameplay\abilities\wildhunt_minion\frost_snake_head.w2ent"	chunk="content4" />
	<res alias="philippa_hit_marker"						path="fx\characters\filippa\philippa_hit_marker.w2ent" chunk="content4" />
	<res alias="blink_marker"								path="fx\characters\eredin\disappear\blink_trails.w2ent" chunk="content4" />
	
<!-- projectiles-->
	<res alias="bow_arrow"									path="items\weapons\projectiles\arrows\arrow_01.w2ent"/>
	<res alias="crossbow_bolt"								path="items\weapons\projectiles\arrows\bolt_01.w2ent"/>
	<res alias="tracking_bolt_blood"						path="items\weapons\projectiles\witcher_bolts\tracking_bolt_blood.w2ent"/>	
	<res alias="mud_proj"									path="gameplay\abilities\waterhag\waterhag_mud_proj.w2ent"/>
	<res alias="dao_proj"									path="gameplay\abilities\elemental\elemental_dao_proj.w2ent" chunk="content4" />
	<res alias="dao_pillar"									path="gameplay\abilities\elemental\elemental_dao_pillar.w2ent" chunk="content4" />
	<res alias="dao_pillar_arena"							path="gameplay\abilities\elemental\elemental_dao_pillar_arena.w2ent" chunk="content4" />
	<res alias="ice_golem_proj"								path="gameplay\abilities\elemental\elemental_dao_proj_ice.w2ent" chunk="content4" />
	<res alias="ice_spike_01"								path="gameplay\abilities\wildhunt_minion\ice_spike_01.w2ent" chunk="content4"/>
	<res alias="ice_spike_02"								path="gameplay\abilities\wildhunt_minion\ice_spike_02.w2ent" chunk="content4"/>
	<res alias="ice_spike_03"								path="gameplay\abilities\wildhunt_minion\ice_spike_03.w2ent" chunk="content4"/>
	<res alias="ice_spike_04"								path="gameplay\abilities\wildhunt_minion\ice_spike_04.w2ent" chunk="content4"/>
	<res alias="ifryt_proj"									path="gameplay\abilities\elemental\elemental_ifryt_proj.w2ent" chunk="content4"/>
	<res alias="magic_attack_arcane"						path="fx\characters\filippa\attack_03\filppa_cast.w2ent" chunk="content4"/>
	<res alias="magic_attack_lightning"						path="fx\characters\yennefer\attack_01\yennefer_cast.w2ent"/>
	<res alias="magic_attack_fire"							path="fx\characters\triss\attack_direction\triss_cast.w2ent" chunk="content4"/>
	<res alias="sorceress_fireball"							path="gameplay\abilities\sorceresses\sorceress_fireball.w2ent" chunk="content4"/>
	<res alias="sorceress_fireball_fast"					path="gameplay\abilities\sorceresses\sorceress_fireball_fast.w2ent" chunk="content4"/>
	<res alias="ice_spear"									path="gameplay\abilities\wh_mage\wh_icespear.w2ent" chunk="content4" />
	<res alias="ciri_meteor"								path="fx\quest\q403\meteorite\q403_meteorite.w2ent" chunk="content4"/>
	<res alias="meteor_strong"								path="fx\quest\q403\meteorite\q403_meteorite_strong.w2ent" chunk="content4"/>
	<res alias="meteor_marker"								path="fx\quest\q403\meteorite\q403_marker.w2ent" chunk="content4"/>
	<res alias="venom"										path="fx\monsters\arachas\venom\venom_projectile.w2ent"/>
	<res alias="small_venom"								path="fx\monsters\endriaga\attack_01\endriaga_worker_projectile.w2ent"/>
	<res alias="troll_stone_proj"							path="gameplay\templates\interactions\npcs\troll_stone_proj.w2ent" chunk="content4"/>
	<res alias="sorceress_stone_proj"						path="gameplay\abilities\sorceresses\sorceress_stone_proj.w2ent" chunk="content4"/>
	<res alias="sorceress_wood_proj"						path="gameplay\abilities\djinn\djinn_wood_proj.w2ent" chunk="content4"/>
	<res alias="sorceress_lightingball"						path="fx\quest\q205\sorceress_lightingball.w2ent" chunk="content4"/>
	<res alias="lightning_bolt"								path="gameplay\abilities\sorceresses\sorceress_lightining_bolt.w2ent"/>
	<res alias="web_proj"									path="gameplay\abilities\arachas\arachas_web_proj.w2ent"/>
	<res alias="igni_object_fx"								path="gameplay\templates\signs\pc_igni_fire.w2ent" />
	<res alias="fugas_stinkcloud_proj"						path="gameplay\abilities\fugas\fugas_stinkcloud_proj.w2ent" chunk="content4"/>
	<res alias="witch_foot_proj"							path="gameplay\abilities\witch\witch_foot_proj.w2ent" chunk="content4"/>
	<res alias="witch_hand_proj"							path="gameplay\abilities\witch\witch_hand_proj.w2ent" chunk="content4"/>
	<res alias="witch_head_proj"							path="gameplay\abilities\witch\witch_head_proj.w2ent" chunk="content4"/>
	<res alias="witches_cage"								path="fx\monsters\witches\cage.w2ent" chunk="content4" />
	<res alias="snowball"									path="fx\gameplay\ciri\ciri_snowball.w2ent" chunk="content4" />
	<res alias="witch_boiling_water"						path="gameplay\abilities\witch\witch_boiling_water.w2ent" chunk="content4" />
	<res alias="witch_pursuing_boiling_water"				path="gameplay\abilities\witch\witch_pursuing_boiling_water.w2ent" chunk="content4" />
	<res alias="witch_growing_boiling_water"				path="gameplay\abilities\witch\witch_growing_boiling_water.w2ent" chunk="content4" />
	<res alias="eredin_frost_proj" 							path="gameplay\abilities\eredin\eredin_frost_proj.w2ent" chunk="content4" />
	<res alias="eredin_ice_spike" 							path="gameplay\abilities\eredin\eredin_ice_spike.w2ent" chunk="content4" />
	<res alias="eredin_meteorite" 							path="gameplay\abilities\eredin\eredin_meteorite.w2ent" chunk="content4" />
	<res alias="arcane_projectile"							path="gameplay\abilities\sorceresses\soceress_arcane_missile.w2ent" chunk="content4" />
	<res alias="arcaneExplosion"							path="fx\characters\filippa\attack_02\filippa_arcane_circle.w2ent" chunk="content4" />
	
<!-- effects-->
	<res alias="wind_effect_ground"							path="fx\monsters\gryphon\fly\gryphon_ground.w2ent"/>
	<res alias="medallion_fx"								path="gameplay\medallion\witcher_medallion_test.w2ent"/>
	<res alias="noonwraith_split"							path="fx\monsters\noonwraith\noonwraith_split_entity.w2ent"/>
	<res alias="pesta_flies" 								path="fx\monsters\noonwraith\pesta\pesta_flies.w2ent" chunk="content4" />
	<res alias="eredin_teleport_fx" 						path="fx\characters\eredin\eredin_teleport.w2ent" chunk="content4" />
	<res alias="sonar_fx"									path="gameplay\sonar\sonar_fx.w2ent" chunk="content4" />
	<res alias="keira_metz_cast"							path="fx\characters\keira_metz\keira_metz_cast.w2ent" chunk="content4" />
	<res alias="fx_dummy_entity"							path="gameplay\abilities\sorceresses\fx_dummy_entity.w2ent"/>
	<res alias="fx_drain_energy"							path="fx\monsters\noonwraith\drain_energy\drain_energy.w2ent"/>
	<res alias="sword_colision_fx"							path="fx\weapons\obstacle_hit\sword_colision_fx.w2ent"/>
	
<!-- splashes-->
	<res alias="water_splashes"								path="fx\water\water_splash\man_water_splashes.w2ent"/>
	
<!-- blood-->
	<res alias="crawl_blood"								path="fx\blood\finishers\crawl_finish\finishers_blood.w2ent"/>
	<res alias="blood_explode"								path="fx\blood\explode\blood_explode.w2ent"/>	

<!-- replacers-->
	<res alias="Geralt" 									path="gameplay\templates\characters\player\player.w2ent"/>
	<res alias="Ciri" 										path="gameplay\templates\characters\player\ciri_player.w2ent" chunk="content4" />
	<res alias="Avallach" 									path="gameplay\templates\characters\player\avallach_player.w2ent" chunk="content4"/>
	<res alias="Nithral" 									path="gameplay\templates\characters\player\nithral_player.w2ent" chunk="content4" />
	<res alias="Popiel" 									path="gameplay\templates\characters\player\popiel_player.w2ent" chunk="content4" />
	<res alias="Baron" 										path="gameplay\templates\characters\player\baron_player.w2ent" chunk="content4" />
	<res alias="Kid" 										path="gameplay\templates\characters\player\kid_player.w2ent" chunk="content4" />
	<res alias="Ciri_naked" 								path="gameplay\templates\characters\player\ciri_player_naked.w2ent" chunk="content4" />
	<res alias="Ciri_wounded" 								path="gameplay\templates\characters\player\ciri_player_wounded.w2ent" chunk="content4" />
	
<!-- summoned creatures-->
	<res alias="fogling_doppelganger" 						path="characters\npc_entities\monsters\fogling_lvl1__doppelganger.w2ent"/>
	<res alias="noonwraith_doppelganger" 					path="characters\npc_entities\monsters\noonwraith_lvl1__doppelganger.w2ent"/>
	<res alias="nightwraith_doppelganger" 					path="characters\npc_entities\monsters\nightwraith_lvl1__doppelganger.w2ent"/>
	<res alias="noonwraith_mh_doppelganger" 				path="characters\npc_entities\monsters\noonwraith_mh__doppelganger.w2ent"/>
	<res alias="nightwraith_mh_doppelganger" 				path="characters\npc_entities\monsters\nightwraith_mh__doppelganger.w2ent"/>
	<res alias="wolf_summon" 								path="characters\npc_entities\monsters\wolf_lvl1__summon.w2ent"/>
	<res alias="wolf_summon_were" 							path="characters\npc_entities\monsters\wolf_lvl1__summon_were.w2ent"/>

<!-- UI render to texture -->
	<res alias="DefaultEnvironmentForUI"					path="environment\definitions\gui_character_display\gui_character_environment.env"/>
	<res alias="GeraltForUI"								path="characters\player_entities\geralt\geralt_player.w2ent"/>
	<res alias="HorseForUI"									path="characters\npc_entities\animals\horse\player_horse.w2ent"/>
	<res alias="s_01_mg__viper_lvl3"						path="items\bodyparts\geralt_items\shoes\witcher_viper\s_01_mg__viper_lvl3.w2ent"/>
		 
<!-- journal glossary -->
	<res alias="GlossaryDebugGlossary" 						path="gameplay\journal\glossary\debugglossary.journal"/>
	<res alias="GlossaryWitchers" 							path="gameplay\journal\glossary\witchers.journal"/>

<!-- journal bestiary -->
	<res alias="BestiaryElemental" 							path="gameplay\journal\bestiary\bestiaryelemental.journal"/>
	<res alias="BestiaryGolem" 								path="gameplay\journal\bestiary\bestiarygolem.journal"/>
	<res alias="BestiaryIceGolem" 							path="gameplay\journal\bestiary\icegolem.journal"/>
	<res alias="BestiaryFireElemental" 						path="gameplay\journal\bestiary\fireelemental.journal"/>
	<res alias="BestiaryWhMinion" 							path="gameplay\journal\bestiary\whminion.journal"/>
	<res alias="BestiaryDzinn"	 							path="gameplay\journal\bestiary\dzinn.journal"/>
	<res alias="BestiaryGargoyle" 							path="gameplay\journal\bestiary\gargoyle.journal"/>

	<res alias="BestiaryWerebear" 							path="gameplay\journal\bestiary\bestiarywerebear.journal"/>
	<res alias="BestiaryMiscreant" 							path="gameplay\journal\bestiary\bestiarymiscreant.journal"/>
	<res alias="BestiaryWerewolf" 							path="gameplay\journal\bestiary\bestiarywerewolf.journal"/>
	<res alias="BestiaryLycanthrope" 						path="gameplay\journal\bestiary\lycanthrope.journal"/>

	<res alias="BestiaryEndriaga" 							path="gameplay\journal\bestiary\bestiaryendriag.journal"/>
	<res alias="BestiaryCrabSpider" 						path="gameplay\journal\bestiary\bestiarycrabspider.journal"/>
	<res alias="BestiaryArmoredArachas"						path="gameplay\journal\bestiary\armoredarachas.journal"/>
	<res alias="BestiaryPoisonousArachas" 					path="gameplay\journal\bestiary\poisonousarachas.journal"/>
	<res alias="BestiaryEndriagaTruten" 					path="gameplay\journal\bestiary\endriagatruten.journal"/>
	<res alias="BestiaryEndriagaWorker" 					path="gameplay\journal\bestiary\endriagaworker.journal"/>

	<res alias="BestiaryAlghoul" 							path="gameplay\journal\bestiary\bestiaryalghoul.journal"/>
	<res alias="BestiaryGhoul" 								path="gameplay\journal\bestiary\bestiaryghoul.journal"/>
	<res alias="BestiaryGreaterRotFiend" 					path="gameplay\journal\bestiary\bestiarygreaterrotfiend.journal"/>
	<res alias="BestiaryDrowner" 							path="gameplay\journal\bestiary\drowner.journal"/>
	<res alias="BestiaryFogling" 							path="gameplay\journal\bestiary\fogling.journal"/>
	<res alias="BestiaryGraveHag" 							path="gameplay\journal\bestiary\gravehag.journal"/>
	<res alias="BestiaryWaterHag" 							path="gameplay\journal\bestiary\waterhag.journal"/>

	<res alias="BestiaryBasilisk"							path="gameplay\journal\bestiary\bestiarybasilisk.journal"/>
	<res alias="BestiaryCockatrice" 						path="gameplay\journal\bestiary\bestiarycockatrice.journal"/>
	<res alias="BestiaryForktail"							path="gameplay\journal\bestiary\bestiaryforktail.journal"/>
	<res alias="BestiaryWyvern" 							path="gameplay\journal\bestiary\bestiarywyvern.journal"/>

	<res alias="BestiaryNoonwright" 						path="gameplay\journal\bestiary\bestiarynoonwright.journal"/>
	<res alias="BestiaryMoonwright" 						path="gameplay\journal\bestiary\bestiarymoonwright.journal"/>
	<res alias="BestiaryPesta" 								path="gameplay\journal\bestiary\bestiarypesta.journal"/>
	<res alias="BestiaryHim" 								path="gameplay\journal\bestiary\him.journal"/>
	<res alias="BestiaryWraith" 							path="gameplay\journal\bestiary\wraith.journal"/>

	<res alias="BestiaryWolf" 								path="gameplay\journal\bestiary\wolf.journal"/>
	<res alias="BestiaryBear"			 					path="gameplay\journal\bestiary\bear.journal"/>
	<res alias="BestiaryDog"			 					path="gameplay\journal\bestiary\dog.journal"/>

	<res alias="BestiaryKatakan" 							path="gameplay\journal\bestiary\bestiarykatakan.journal"/>
	<res alias="BestiaryEkkima" 							path="gameplay\journal\bestiary\bestiaryekkima.journal"/>
	<res alias="BestiaryHigherVampire" 						path="gameplay\journal\bestiary\highervampire.journal"/>

	<res alias="BestiaryCyclop" 							path="gameplay\journal\bestiary\cyclops.journal"/>
	<res alias="BestiaryIceGiant" 							path="gameplay\journal\bestiary\icegiant.journal"/>
	<res alias="BestiaryNekker" 							path="gameplay\journal\bestiary\nekker.journal"/>
	<res alias="BestiaryIceTroll" 							path="gameplay\journal\bestiary\icetroll.journal"/>
	<res alias="BestiaryCaveTroll" 							path="gameplay\journal\bestiary\trollcave.journal"/>

	<res alias="BestiaryErynia" 							path="gameplay\journal\bestiary\erynia.journal"/>
	<res alias="BestiaryGriffin"							path="gameplay\journal\bestiary\griffin.journal"/>
	<res alias="BestiaryHarpy" 								path="gameplay\journal\bestiary\harpy.journal"/>
	<res alias="BestiarySiren" 								path="gameplay\journal\bestiary\siren.journal"/>
	<res alias="BestiarySuccubus" 							path="gameplay\journal\bestiary\succubus.journal"/>

	<res alias="BestiaryLeshy" 								path="gameplay\journal\bestiary\leshy1.journal"/>
	<res alias="BestiaryBies" 								path="gameplay\journal\bestiary\fiend2.journal"/>
	<res alias="BestiaryCzart"								path="gameplay\journal\bestiary\czart2.journal"/>
	<res alias="BestiarySilvan" 							path="gameplay\journal\bestiary\silvan2.journal"/>
	<res alias="BestiaryWitches" 							path="gameplay\journal\bestiary\witches.journal"/>
	<res alias="BestiaryGolding" 							path="gameplay\journal\bestiary\godling.journal"/>

<!-- journal characters -->
	<res alias="CharactersAnabelle" 						path="gameplay\journal\characters\anabelle.journal"/>
	<res alias="CharactersAnnaStenger" 						path="gameplay\journal\characters\annastenger.journal"/>
	<res alias="CharactersArnvald" 							path="gameplay\journal\characters\arnvald.journal"/>
	<res alias="CharactersAvallach" 						path="gameplay\journal\characters\avallach.journal"/>
	<res alias="CharactersBabcia" 							path="gameplay\journal\characters\babcia.journal"/>
	<res alias="CharactersBaron" 							path="gameplay\journal\characters\baron.journal"/>
	<res alias="CharactersBirna"							path="gameplay\journal\characters\birna.journal"/>
	<res alias="CharactersBlueBoyLugos"						path="gameplay\journal\characters\blueboylugos.journal"/>
	<res alias="CharactersBrewess" 							path="gameplay\journal\characters\Brewess.journal"/>
	<res alias="CharactersCaranthir" 						path="gameplay\journal\characters\caranthir.journal"/>
	<res alias="CharactersCarduin" 							path="gameplay\journal\characters\carduin.journal"/>
	<res alias="CharactersCerys" 							path="gameplay\journal\characters\cerys.journal"/>
	<res alias="CharactersChapelle" 						path="gameplay\journal\characters\chapelle.journal"/>
	<res alias="CharactersCirilla" 							path="gameplay\journal\characters\cirilla.journal"/>
	<res alias="CharactersCorinetilly" 						path="gameplay\journal\characters\corinetilly.journal"/>
	<res alias="CharactersCrach" 							path="gameplay\journal\characters\crach.journal"/>
	<res alias="CharactersDandelion" 						path="gameplay\journal\characters\dandelion.journal"/>
	<res alias="CharactersDijkstra" 						path="gameplay\journal\characters\dijkstra.journal"/>
	<res alias="CharactersDonar" 							path="gameplay\journal\characters\donar.journal"/>
	<res alias="CharactersDuchDrzewa" 						path="gameplay\journal\characters\duchdrzewa.journal"/>
	<res alias="CharactersDudu" 							path="gameplay\journal\characters\dudu.journal"/>
	<res alias="CharactersElihal" 							path="gameplay\journal\characters\elihal.journal"/>
	<res alias="CharactersEmhyrVarEmreis" 					path="gameplay\journal\characters\emhyrvaremreis.journal"/>
	<res alias="CharactersEredin" 							path="gameplay\journal\characters\eredin.journal"/>
	<res alias="CharactersEskel" 							path="gameplay\journal\characters\eskel.journal"/>
	<res alias="CharactersFeliciaCori" 						path="gameplay\journal\characters\feliciacori.journal"/>
	<res alias="CharactersFolan" 							path="gameplay\journal\characters\folan.journal"/>
	<res alias="CharactersFringilla" 						path="gameplay\journal\characters\fringilla.journal"/>
	<res alias="CharactersFugas" 							path="gameplay\journal\characters\fugas.journal"/>
	<res alias="CharactersGeels" 							path="gameplay\journal\characters\geels.journal"/>
	<res alias="CharactersGeralt" 							path="gameplay\journal\characters\geralt.journal"/>
	<res alias="CharactersGraden" 							path="gameplay\journal\characters\graden.journal"/>
	<res alias="CharactersGraham" 							path="gameplay\journal\characters\graham.journal"/>
	<res alias="CharactersGuslarz" 							path="gameplay\journal\characters\guslarz.journal"/>
	<res alias="CharactersHalbjorn" 						path="gameplay\journal\characters\halbjorn.journal"/>
	<res alias="CharactersHarald" 							path="gameplay\journal\characters\harald.journal"/>
	<res alias="CharactersHendrik" 							path="gameplay\journal\characters\hendrik.journal"/>
	<res alias="CharactersHjalmar" 							path="gameplay\journal\characters\hjalmar.journal"/>
	<res alias="CharactersHjort" 							path="gameplay\journal\characters\hjort.journal"/>
	<res alias="CharactersHolger" 							path="gameplay\journal\characters\holger.journal"/>
	<res alias="CharactersHubert" 							path="gameplay\journal\characters\hubert.journal"/>
	<res alias="CharactersImlerith" 						path="gameplay\journal\characters\imlerith.journal"/>
	<res alias="CharactersIrinaRenarde" 					path="gameplay\journal\characters\irinarenarde.journal"/>
	<res alias="CharactersJanek"	 						path="gameplay\journal\characters\janek.journal"/>
	<res alias="CharactersJoachim" 							path="gameplay\journal\characters\joachim.journal"/>
	<res alias="CharactersKarlVarese" 						path="gameplay\journal\characters\karlvarese.journal"/>
	<res alias="CharactersKeira" 							path="gameplay\journal\characters\keira.journal"/>
	<res alias="CharactersKrolZebrakow" 					path="gameplay\journal\characters\krolzebrakow.journal"/>
	<res alias="CharactersLambert"							path="gameplay\journal\characters\lambert.journal"/>
	<res alias="CharactersLetho" 							path="gameplay\journal\characters\letho.journal"/>
	<res alias="CharactersLugosMad" 						path="gameplay\journal\characters\lugosmad.journal"/>
	<res alias="CharactersLuizaLaValette"					path="gameplay\journal\characters\luizalavalette.journal"/>
	<res alias="CharactersMargarita" 						path="gameplay\journal\characters\margarita.journal"/>
	<res alias="CharactersMenge" 							path="gameplay\journal\characters\menge.journal"/>
	<res alias="CharactersMousesack" 						path="gameplay\journal\characters\mousesack.journal"/>
	<res alias="CharactersMysteriousElf"					path="gameplay\journal\characters\mysteriouself.journal"/>
	<res alias="CharactersNataniel" 						path="gameplay\journal\characters\nataniel.journal"/>
	<res alias="CharactersOtrygg" 							path="gameplay\journal\characters\otrygg.journal"/>
	<res alias="CharactersPhilippaEilhart" 					path="gameplay\journal\characters\philippaeilhart.journal"/>
	<res alias="CharactersPriscilla" 						path="gameplay\journal\characters\priscilla.journal"/>
	<res alias="CharactersRadovid" 							path="gameplay\journal\characters\radovid.journal"/>
	<res alias="CharactersRoche" 							path="gameplay\journal\characters\roche.journal"/>
	<res alias="CharactersSheala" 							path="gameplay\journal\characters\sheala.journal"/>
	<res alias="CharactersSvanrige" 						path="gameplay\journal\characters\svanrige.journal"/>
	<res alias="CharactersTalar" 							path="gameplay\journal\characters\talar.journal"/>
	<res alias="CharactersTamara"							path="gameplay\journal\characters\tamara.journal"/>
	<res alias="CharactersTavar"							path="gameplay\journal\characters\tavar.journal"/>
	<res alias="CharactersTriss" 							path="gameplay\journal\characters\triss.journal"/>
	<res alias="CharactersTrollBart" 						path="gameplay\journal\characters\trollbart.journal"/>
	<res alias="CharactersUdalryk" 							path="gameplay\journal\characters\udalryk.journal"/>
	<res alias="CharactersUma"								path="gameplay\journal\characters\uma.journal"/>
	<res alias="CharactersVes"		 						path="gameplay\journal\characters\ves.journal"/>
	<res alias="CharactersVesemir" 							path="gameplay\journal\characters\vesemir.journal"/>
	<res alias="CharactersVigi" 							path="gameplay\journal\characters\vigi.journal"/>
	<res alias="CharactersVimme" 							path="gameplay\journal\characters\vimme.journal"/>
	<res alias="CharactersVoorhis"							path="gameplay\journal\characters\voorhis.journal"/>
	<res alias="CharactersWeavess"							path="gameplay\journal\characters\weavess.journal"/>
	<res alias="CharactersWhisperess" 						path="gameplay\journal\characters\whisperess.journal"/>
	<res alias="CharactersWhoreson" 						path="gameplay\journal\characters\whoreson.journal"/>
	<res alias="CharactersWszerad" 							path="gameplay\journal\characters\wszerad.journal"/>
	<res alias="CharactersYennefer" 						path="gameplay\journal\characters\yennefer.journal"/>
	<res alias="CharactersZoltan" 							path="gameplay\journal\characters\zoltan.journal"/>

<!-- journal storybook -->
	<res alias="StoryBookPrologue" 							path="gameplay\journal\storybook\prologue.journal"/>
	<res alias="StoryBookPrologueEntry01" 					path="gameplay\journal\storybook\prologentry01.journal"/>
	<res alias="StoryBookPrologueEntry02" 					path="gameplay\journal\storybook\prologentry02.journal"/>

	<res alias="StoryBookChapter1" 							path="gameplay\journal\storybook\chapter1.journal"/>
	<res alias="StoryBookChapter1Entry01" 					path="gameplay\journal\storybook\chapter1entry01.journal"/>
	<res alias="StoryBookChapter1Entry02" 					path="gameplay\journal\storybook\chapter1entry02.journal"/>
	<res alias="StoryBookChapter1Entry03" 					path="gameplay\journal\storybook\chapter1entry03.journal"/>
	<res alias="StoryBookChapter1Entry04" 					path="gameplay\journal\storybook\chapter1entry04.journal"/>
	<res alias="StoryBookChapter1Entry05" 					path="gameplay\journal\storybook\chapter1entry05.journal"/>
	<res alias="StoryBookChapter1Entry06" 					path="gameplay\journal\storybook\chapter1entry06.journal"/>
	<res alias="StoryBookChapter1Entry07" 					path="gameplay\journal\storybook\chapter1entry07.journal"/>
	<res alias="StoryBookChapter1Entry09" 					path="gameplay\journal\storybook\chapter1entry09.journal"/>
	<res alias="StoryBookChapter1Entry10" 					path="gameplay\journal\storybook\chapter1entry10.journal"/>

	<res alias="StoryBookChapter2" 							path="gameplay\journal\storybook\chapter2.journal"/>
	<res alias="StoryBookChapter2Entry01" 					path="gameplay\journal\storybook\chapter2entry01.journal"/>
	<res alias="StoryBookChapter2Entry02" 					path="gameplay\journal\storybook\chapter02entry02.journal"/>
	<res alias="StoryBookChapter2Entry03" 					path="gameplay\journal\storybook\chapter02entry03.journal"/>

	<res alias="StoryBookChapter3" 							path="gameplay\journal\storybook\chapter3.journal"/>
	<res alias="StoryBookChapter3Entry01" 					path="gameplay\journal\storybook\chapter3entry01.journal"/>
	<res alias="StoryBookChapter3Entry02" 					path="gameplay\journal\storybook\chapter3entry02.journal"/>
	<res alias="StoryBookChapter3Entry03" 					path="gameplay\journal\storybook\chapter3entry03.journal"/>
	<res alias="StoryBookChapter3Entry04" 					path="gameplay\journal\storybook\chapter3entry04.journal"/>

<!-- tutorial journal entries -->
	<res alias="TutorialManager" 							path="gameplay\tutorial_manager.w2ent"/>
	<res alias="TutorialDummyFx" 							path="gameplay\tutorial\training_dummy_fx.w2ent"/>

	<!-- kaer morhen nightmare -->
	<res alias="TutorialWelcome" 							path="gameplay\journal\tutorial\welcome.journal"/>
	<res alias="TutorialMovement" 							path="gameplay\journal\tutorial\movement.journal"/>
	<res alias="TutorialMovement_pad" 						path="gameplay\journal\tutorial\movementpad.journal"/>
	<res alias="TutorialCamera" 							path="gameplay\journal\tutorial\camera.journal"/>
	<res alias="TutorialCamera_pad" 						path="gameplay\journal\tutorial\camerapad.journal"/>
	<res alias="TutorialQuestTodo" 							path="gameplay\journal\tutorial\shorttodo.journal"/>
	<res alias="TutorialJournalShortTodo" 					path="gameplay\journal\tutorial\jeshorttodo.journal"/>
	<res alias="TutorialMinimap" 							path="gameplay\journal\tutorial\minimap.journal"/>
	<res alias="TutorialMinimapAndQuestLog" 				path="gameplay\journal\tutorial\minimapandquestlog.journal"/>	
	<res alias="TutorialActiveGoalHighlight" 				path="gameplay\journal\tutorial\activegoalhighlight.journal"/>
	<res alias="TutorialUseKey" 							path="gameplay\journal\tutorial\usekey.journal"/>
	<res alias="TutorialOpenDoor" 							path="gameplay\journal\tutorial\opendoor.journal"/>
	<res alias="TutorialExamineObject" 						path="gameplay\journal\tutorial\examineobject.journal"/>
	<res alias="TutorialDialog" 							path="gameplay\journal\tutorial\dialog.journal"/>	
	<res alias="TutorialDialogOptions" 						path="gameplay\journal\tutorial\dialogoptions.journal"/>
	<res alias="TutorialDialogOptions_pad" 					path="gameplay\journal\tutorial\dialogoptionspad.journal"/>
	<res alias="TutorialDialogClose" 						path="gameplay\journal\tutorial\dialogclose.journal"/>	
	<res alias="TutorialFallingDamage" 						path="gameplay\journal\tutorial\fallingdamage.journal"/>
	<res alias="TutorialLadder" 							path="gameplay\journal\tutorial\ladder.journal"/>
	<res alias="TutorialLadderMove" 						path="gameplay\journal\tutorial\laddermovement.journal"/>
	<res alias="TutorialLadderMove_pad" 					path="gameplay\journal\tutorial\laddermovementpad.journal"/>
	<res alias="TutorialExplorations_pad" 					path="gameplay\journal\tutorial\explorationspad.journal"/>
	<res alias="TutorialExplorations" 						path="gameplay\journal\tutorial\explorations.journal"/>
	<res alias="TutorialJournalExplorations_pad"			path="gameplay\journal\tutorial\jeexplorationspad.journal"/>
	<res alias="TutorialJournalExplorations"				path="gameplay\journal\tutorial\jeexplorations.journal"/>
	<res alias="TutorialRunningJump" 						path="gameplay\journal\tutorial\runningjump.journal"/>
	<res alias="TutorialSprint" 							path="gameplay\journal\tutorial\sprint.journal"/>	
	<res alias="TutorialJournalJump" 						path="gameplay\journal\tutorial\jejump.journal"/>
	<res alias="TutorialJournalRun" 						path="gameplay\journal\tutorial\jerun.journal"/>	
	<res alias="TutorialCombatStart" 						path="gameplay\journal\tutorial\combatstart.journal"/>
	<res alias="TutorialCombatStop" 						path="gameplay\journal\tutorial\combatstop.journal"/>	
	<res alias="TutorialCombatStop_pad" 					path="gameplay\journal\tutorial\combatstoppad.journal"/>
	<res alias="TutorialDrawWeapon" 						path="gameplay\journal\tutorial\drawweapon.journal"/>
	<res alias="TutorialDrawWeapon_pad" 					path="gameplay\journal\tutorial\drawweaponpad.journal"/>	
	<res alias="TutorialJournalDrawWeapon" 					path="gameplay\journal\tutorial\jedrawweapon.journal"/>
	<res alias="TutorialJournalDrawWeapon_pad" 				path="gameplay\journal\tutorial\jedrawweaponpad.journal"/>
	<res alias="TutorialLightAttacks" 						path="gameplay\journal\tutorial\lightattacks.journal"/>
	<res alias="TutorialLightAttacks_pad"					path="gameplay\journal\tutorial\lightattackspad.journal"/>
	<res alias="TutorialJournalLightAttacks" 				path="gameplay\journal\tutorial\jelightattacks.journal"/>
	<res alias="TutorialJournalLightAttacks_pad"			path="gameplay\journal\tutorial\jelightattackspad.journal"/>
	<res alias="TutorialHeavyAttacks" 						path="gameplay\journal\tutorial\heavyattacks.journal"/>
	<res alias="TutorialHeavyAttacks_pad" 					path="gameplay\journal\tutorial\heavyattackspad.journal"/>
	<res alias="TutorialJournalHeavyAttacks" 				path="gameplay\journal\tutorial\jeheavyattacks.journal"/>
	<res alias="TutorialJournalHeavyAttacks_pad"			path="gameplay\journal\tutorial\jeheavyattackspad.journal"/>
	<res alias="TutorialDodge" 								path="gameplay\journal\tutorial\dodge.journal"/>
	<res alias="TutorialDodge_pad" 							path="gameplay\journal\tutorial\dodgepad.journal"/>	
	<res alias="TutorialRoll" 								path="gameplay\journal\tutorial\roll.journal"/>	
	<res alias="TutorialRoll_pad" 							path="gameplay\journal\tutorial\tutorialrollpad.journal"/>	
	<res alias="TutorialJournalDodge"						path="gameplay\journal\tutorial\jedodge.journal"/>
	<res alias="TutorialJournalDodge_pad"					path="gameplay\journal\tutorial\jedodgepad.journal"/>	
	<res alias="TutorialParry" 								path="gameplay\journal\tutorial\parry.journal"/>
	<res alias="TutorialCounter" 							path="gameplay\journal\tutorial\counter.journal"/>
	<res alias="TutorialRadial" 							path="gameplay\journal\tutorial\radial.journal"/>
	<res alias="TutorialJournalRadial" 						path="gameplay\journal\tutorial\jeradial.journal"/>
	<res alias="TutorialSelectQuen" 						path="gameplay\journal\tutorial\selectquen.journal"/>
	<res alias="TutorialSelectQuen_pad" 					path="gameplay\journal\tutorial\selectquenpad.journal"/>
	<res alias="TutorialSelectAard" 						path="gameplay\journal\tutorial\selectaard.journal"/>
	<res alias="TutorialSelectAard_pad" 					path="gameplay\journal\tutorial\selectaardpad.journal"/>
	<res alias="TutorialSelectIgni" 						path="gameplay\journal\tutorial\selectigni.journal"/>
	<res alias="TutorialSelectIgni_pad" 					path="gameplay\journal\tutorial\selectignipad.journal"/>
	<res alias="TutorialSelectAxii"		 					path="gameplay\journal\tutorial\selectaxii.journal"/>
	<res alias="TutorialSelectAxii_pad" 					path="gameplay\journal\tutorial\selectaxiipad.journal"/>
	<res alias="TutorialSelectYrden" 						path="gameplay\journal\tutorial\selectyrden.journal"/>
	<res alias="TutorialSelectYrden_pad" 					path="gameplay\journal\tutorial\selectyrdenpad.journal"/>
	<res alias="TutorialSignCast" 							path="gameplay\journal\tutorial\signcast.journal"/>	
	<res alias="TutorialJournalSignCast" 					path="gameplay\journal\tutorial\jesigncast.journal"/>	
	<res alias="TutorialJournalSignCast_pad"				path="gameplay\journal\tutorial\jesigncastpad.journal"/>	
	<res alias="TutorialSignCastVesemir" 					path="gameplay\journal\tutorial\signcastonvesemir.journal"/>
	<res alias="TutorialQuen" 								path="gameplay\journal\tutorial\quen.journal"/>
	<res alias="TutorialQuenWaitForHit" 					path="gameplay\journal\tutorial\quenbraceforimpact.journal"/>
	<res alias="TutorialIgni" 								path="gameplay\journal\tutorial\igni.journal"/>	
	<res alias="TutorialAard" 								path="gameplay\journal\tutorial\aard.journal"/>	
	<res alias="TutorialAxii" 								path="gameplay\journal\tutorial\axii.journal"/>
	<res alias="TutorialYrden" 								path="gameplay\journal\tutorial\yrden.journal"/>
	<res alias="TutorialStaminaSigns" 						path="gameplay\journal\tutorial\staminasigns.journal"/>	
	<res alias="TutorialSelectPetard" 						path="gameplay\journal\tutorial\selectpetard.journal"/>
	<res alias="TutorialSelectPetard_pad" 					path="gameplay\journal\tutorial\selectpetardpad.journal"/>
	<res alias="TutorialPetards" 							path="gameplay\journal\tutorial\throwpetard.journal"/>
	<res alias="TutorialThrowGoToArea" 						path="gameplay\journal\tutorial\throwgotoarea.journal"/>	
	<res alias="TutorialThrowHold" 							path="gameplay\journal\tutorial\throwhold.journal"/>
	<res alias="TutorialJournalPetards"						path="gameplay\journal\tutorial\jethrowpetard.journal"/>
	<res alias="TutorialFreestyleCombat" 					path="gameplay\journal\tutorial\freestylecombat.journal"/>
	<res alias="TutorialFreestyleCombat_pad"				path="gameplay\journal\tutorial\freestylecombatpad.journal"/>
		
	<!-- after nightmare -->	
	<res alias="TutorialCombatMonstersStart" 				path="gameplay\journal\tutorial\combatmonstersstart.journal"/>
	<res alias="TutorialHolsterWeapon" 						path="gameplay\journal\tutorial\weaponholster.journal"/>
	<res alias="TutorialHealthRegenAll" 					path="gameplay\journal\tutorial\healthregenall.journal"/>
	<res alias="TutorialHorseDescription" 					path="gameplay\journal\tutorial\horsedescription.journal"/>
	<res alias="TutorialHorseDescription_pad"				path="gameplay\journal\tutorial\horsedescriptionpad.journal"/>
	<res alias="TutorialHorse" 								path="gameplay\journal\tutorial\horsemount.journal"/>
	<res alias="TutorialJournalHorse"						path="gameplay\journal\tutorial\jehorsemount.journal"/>
	<res alias="TutorialHorseSpeed0" 						path="gameplay\journal\tutorial\horsespeed0.journal"/>
	<res alias="TutorialHorseSpeed0_pad" 					path="gameplay\journal\tutorial\horsespeed0pad.journal"/>
	<res alias="TutorialHorseSpeed1" 						path="gameplay\journal\tutorial\horsespeed1.journal"/>
	<res alias="TutorialHorseSpeed2" 						path="gameplay\journal\tutorial\horsespeed2.journal"/>	
	<res alias="TutorialHorseStamina" 						path="gameplay\journal\tutorial\horsestamina.journal"/>
	<res alias="TutorialHorseRoad" 							path="gameplay\journal\tutorial\horseroad.journal"/>
	<res alias="TutorialJournalHorseStamina" 				path="gameplay\journal\tutorial\jehorsestamina.journal"/>
	<res alias="TutorialHorseSummon" 						path="gameplay\journal\tutorial\horsesummon.journal"/>
	<res alias="TutorialHorseSummon_pad" 					path="gameplay\journal\tutorial\horsesummonpad.journal"/>
	<res alias="TutorialHorseSummonBridge" 					path="gameplay\journal\tutorial\horsesummonbridge.journal"/>
	<res alias="TutorialHorseSummonBridge_pad"				path="gameplay\journal\tutorial\horsesummonbridgepad.journal"/>
	<res alias="TutorialHorseAutoEvade" 					path="gameplay\journal\tutorial\horseautoevade.journal"/>
	
	<!-- mq0001 -->
	<res alias="TutorialQuestGivers" 						path="gameplay\journal\tutorial\questgiver.journal"/>
	<res alias="TutorialMultipleQuests" 					path="gameplay\journal\tutorial\multiplequests.journal"/>	
	<res alias="TutorialShortTodoSwitching" 				path="gameplay\journal\tutorial\shorttodoswitching.journal"/>
	<res alias="TutorialFollowNPC" 							path="gameplay\journal\tutorial\follownpc.journal"/>
	<res alias="TutorialSpeedPairing" 						path="gameplay\journal\tutorial\speedpairing.journal"/>
	<res alias="TutorialQuestAreas" 						path="gameplay\journal\tutorial\questareas.journal"/>
	<res alias="TutorialJournalQuestArea" 					path="gameplay\journal\tutorial\jequestareas.journal"/>
	<res alias="TutorialAlchemyLoot"	 					path="gameplay\journal\tutorial\alchemyloot.journal"/>
	<res alias="TutorialJournalAlchemyLoot"	 				path="gameplay\journal\tutorial\jealchemyloot.journal"/>
	<res alias="TutorialFocusRedObjects"	 				path="gameplay\journal\tutorial\focusredobjects.journal"/>
	<res alias="TutorialJournalFocusRedObjects"	 			path="gameplay\journal\tutorial\jefocusredobjects.journal"/>	
	<res alias="TutorialFocusClues" 						path="gameplay\journal\tutorial\examineclues.journal"/>
	<res alias="TutorialFocusFollowDog" 					path="gameplay\journal\tutorial\focusfollowdog.journal"/>	
	<res alias="TutorialReturnToVesemir" 					path="gameplay\journal\tutorial\returntovesemir.journal"/>
	
	<!-- MQ0003 -->
	<res alias="TutorialCatPotion" 							path="gameplay\journal\tutorial\catpotion.journal"/>
	
	<!-- griffon presentation -->
	<res alias="TutorialBestiaryOpenMenu"					path="gameplay\journal\tutorial\bestiarygamemenu.journal"/>
	<res alias="TutorialBestiaryOpenMenu_ps4"				path="gameplay\journal\tutorial\bestiarygamemenups4.journal"/>
	<res alias="TutorialBestiaryOpenGlossary"				path="gameplay\journal\tutorial\bestiaryopenglossary.journal"/>
	<res alias="TutorialBestiaryOpenGlossary_pad"			path="gameplay\journal\tutorial\bestiaryopenglossarypad.journal"/>
	<res alias="TutorialBestiaryOpenBestiary"				path="gameplay\journal\tutorial\bestiaryopenbestiary.journal"/>
	<res alias="TutorialBestiaryOpenBestiary_pad"			path="gameplay\journal\tutorial\bestiaryopenbestiarypad.journal"/>	
	<res alias="TutorialBestiary"							path="gameplay\journal\tutorial\bestiaryexplanation.journal"/>
	<res alias="TutorialBestiaryClose"						path="gameplay\journal\tutorial\bestiaryclose.journal"/>
	<res alias="TutorialHorseStop" 							path="gameplay\journal\tutorial\horsestop.journal"/>
	<res alias="TutorialHorseDismount" 						path="gameplay\journal\tutorial\horsedismount.journal"/>
	
	<!-- inn -->
	<res alias="TutorialDialogShop" 						path="gameplay\journal\tutorial\dialogshop.journal"/>
	<res alias="TutorialJournalDialogShop" 					path="gameplay\journal\tutorial\jedialogshop.journal"/>	
	<res alias="TutorialShopDescription" 					path="gameplay\journal\tutorial\shopdescription.journal"/>
	<res alias="TutorialJournalShopDescription" 			path="gameplay\journal\tutorial\jeshopdescription.journal"/>
	<res alias="TutorialShopSelectItem" 					path="gameplay\journal\tutorial\shopselectalco.journal"/>
	<res alias="TutorialShopBuy"	 						path="gameplay\journal\tutorial\shopbuy.journal"/>
	<res alias="TutorialShopBuy_pad" 						path="gameplay\journal\tutorial\shopbuypad.journal"/>
	<res alias="TutorialShopClose" 							path="gameplay\journal\tutorial\shopclose.journal"/>
	<res alias="TutorialShopClose_pad" 						path="gameplay\journal\tutorial\shopclosepad.journal"/>
	<res alias="TutorialMinimapSpecialIcons" 				path="gameplay\journal\tutorial\minimapspecialicons.journal"/>	
	<res alias="TutorialAxiiDialog" 						path="gameplay\journal\tutorial\dialogaxii.journal"/>
	<res alias="TutorialDialogGwint" 						path="gameplay\journal\tutorial\dialoggwint.journal"/>
	<res alias="TutorialJournalDialogGwint" 				path="gameplay\journal\tutorial\jedialoggwint.journal"/>
	
	<!-- nilfgaardians -->
	<res alias="TutorialObjectiveSwitching" 				path="gameplay\journal\tutorial\objectiveSwitching.journal"/>
	
	<!-- griffon fight -->	
	<res alias="TutorialPreparationGriffinFemale" 			path="gameplay\journal\tutorial\preparationgriffinfemale.journal"/>
	<res alias="TutorialPreparationDescription" 			path="gameplay\journal\tutorial\preparationdescription.journal"/>
	<res alias="TutorialJournalPreparationDescription" 		path="gameplay\journal\tutorial\jepreparationdescription.journal"/>
	<res alias="TutorialJournalPreparationDescription_pad" 	path="gameplay\journal\tutorial\jepreparationdescriptionpad.journal"/>	
	<res alias="TutorialPreparationGoTo" 					path="gameplay\journal\tutorial\preparationgoto.journal"/>
	<res alias="TutorialPreparationGoTo_pad" 				path="gameplay\journal\tutorial\preparationgotopad.journal"/>
	<res alias="TutorialPreparationPotions" 				path="gameplay\journal\tutorial\preparationpotions.journal"/>
	<res alias="TutorialPreparationPetards" 				path="gameplay\journal\tutorial\preparationpetards.journal"/>
	<res alias="TutorialPreparationOils" 					path="gameplay\journal\tutorial\preparationoils.journal"/>
	<res alias="TutorialPreparationMutagens" 				path="gameplay\journal\tutorial\preparationmutagens.journal"/>
	<res alias="TutorialPreparationGoToAlchemy" 			path="gameplay\journal\tutorial\preparationgotoalchemy.journal"/>
	<res alias="TutorialPreparationGoToAlchemy_pad"			path="gameplay\journal\tutorial\preparationgotoalchemypad.journal"/>		
	<res alias="TutorialTargetting" 						path="gameplay\journal\tutorial\targetting.journal"/>
	<res alias="TutorialTargetting_pad" 					path="gameplay\journal\tutorial\targettingpad.journal"/>
	<res alias="TutorialTargettingWaiting" 					path="gameplay\journal\tutorial\targettingwaiting.journal"/>
	<res alias="TutorialTargettingWaiting_pad" 				path="gameplay\journal\tutorial\targettingwaitingpad.journal"/>	
	<res alias="TutorialJournalTargetting" 					path="gameplay\journal\tutorial\jetargetting.journal"/>
	<res alias="TutorialJournalTargetting_pad"				path="gameplay\journal\tutorial\jetargettingpad.journal"/>
	<res alias="TutorialSelectCrossbow"		 				path="gameplay\journal\tutorial\selectcrossbow.journal"/>
	<res alias="TutorialSelectCrossbow_pad" 				path="gameplay\journal\tutorial\selectcrossbowpad.journal"/>
	<res alias="TutorialCrossbow" 							path="gameplay\journal\tutorial\crossbow.journal"/>
	<res alias="TutorialJournalCrossbow" 					path="gameplay\journal\tutorial\jecrossbow.journal"/>
	<res alias="TutorialFocusSoundClues" 					path="gameplay\journal\tutorial\focussoundclues.journal"/>
	
<!-- ANYWHERE -->	
	
	<!-- adrenaline -->
	<res alias="TutorialAdrenaline" 						path="gameplay\journal\tutorial\adrenaline.journal"/>
	
	<!-- alchemy -->
	<res alias="TutorialAlchemyIngredients" 				path="gameplay\journal\tutorial\alchemyingredients.journal"/>
	<res alias="TutorialAlchemyCookedItem" 					path="gameplay\journal\tutorial\alchemycookeditem.journal"/>
	<res alias="TutorialAlchemyCathegories" 				path="gameplay\journal\tutorial\alchemycathegories.journal"/>
	<res alias="TutorialAlchemySelectRecipe" 				path="gameplay\journal\tutorial\alchemyselectrecipe.journal"/>
	<res alias="TutorialAlchemySelectRecipe_pad" 			path="gameplay\journal\tutorial\alchemyselectrecipepad.journal"/>
	<res alias="TutorialAlchemyCook" 						path="gameplay\journal\tutorial\alchemycook.journal"/>
	<res alias="TutorialAlchemyCook_pad" 					path="gameplay\journal\tutorial\alchemycookpad.journal"/>
	<res alias="TutorialAlchemySelectRecipeThunderbolt"		path="gameplay\journal\tutorial\alchemyselectrecipethunderbolt.journal"/>
	<res alias="TutorialAlchemySelectRecipeThunderbolt_pad"	path="gameplay\journal\tutorial\alchemyselectrecipethunderboltpad.journal"/>
	<res alias="TutorialInventoryGoTo" 						path="gameplay\journal\tutorial\inventorygoto.journal"/>
	<res alias="TutorialInventoryGoTo_pad" 					path="gameplay\journal\tutorial\inventorygotopad.journal"/>
	<res alias="TutorialAlchemyRefill" 						path="gameplay\journal\tutorial\alchemyrefill.journal"/>
	<res alias="TutorialAlchemyForcedOpenMenu" 				path="gameplay\journal\tutorial\alchemyforcedopenmenu.journal"/>
	<res alias="TutorialAlchemyForcedOpenMenu_ps4" 			path="gameplay\journal\tutorial\alchemyforcedopenmenups4.journal"/>
	<res alias="TutorialAlchemyForcedEnterAlchemy" 			path="gameplay\journal\tutorial\alchemyforcedenteralchemy.journal"/>
	
	<!-- alchemy new -->
	<res alias="TutorialAlchemyLayers" 						path="gameplay\journal\tutorial\alchemylayers.journal"/>
	<res alias="TutorialAlchemyLayers2"						path="gameplay\journal\tutorial\alchemylayers2.journal"/>
	<res alias="TutorialAlchemyLayers3"						path="gameplay\journal\tutorial\alchemylayers3.journal"/>
	<res alias="TutorialAlchemyLayers4"						path="gameplay\journal\tutorial\alchemylayers4.journal"/>
	<res alias="TutorialAlchemyBuy" 						path="gameplay\journal\tutorial\alchemybuy.journal"/>
		
	<!-- alternate signs -->
	<res alias="TutorialAlternateSigns" 					path="gameplay\journal\tutorial\alternatesigns.journal"/>
	<res alias="TutorialJournalAlternateSigns" 				path="gameplay\journal\tutorial\jealternatesigns.journal"/>
	
	<!-- armor sockets -->
	<res alias="TutorialArmorSocketsInfo" 					path="gameplay\journal\tutorial\armorsocketsinfo.journal"/>
	<res alias="TutorialArmorSocketsSelectTab" 				path="gameplay\journal\tutorial\armorsocketsselecttab.journal"/>
	<res alias="TutorialArmorSocketsSelectTab_pad" 			path="gameplay\journal\tutorial\armorsocketsselecttabpad.journal"/>
	<res alias="TutorialArmorSocketsSelectUpgrade" 			path="gameplay\journal\tutorial\armorsocketsselectupgrade.journal"/>
	<res alias="TutorialArmorSocketsSelectUpgrade_pad" 		path="gameplay\journal\tutorial\armorsocketsselectupgradepad.journal"/>
	<res alias="TutorialArmorSocketsSelectItem" 			path="gameplay\journal\tutorial\armorsocketsselectitem.journal"/>
	<res alias="TutorialArmorSocketsSelectItem_pad" 		path="gameplay\journal\tutorial\armorsocketsselectitempad.journal"/>

	<!-- bees -->
	<res alias="TutorialBees" 								path="gameplay\journal\tutorial\bees.journal"/>
	
	<!-- betting -->
	<res alias="TutorialBetting" 							path="gameplay\journal\tutorial\betting.journal"/>
	<res alias="TutorialBetting_pad" 						path="gameplay\journal\tutorial\bettingpad.journal"/>
	
	<!-- bleeding -->
	<res alias="TutorialBleeding" 							path="gameplay\journal\tutorial\bleeding.journal"/>
	
	<!-- boat -->	
	<res alias="TutorialBoatDescription" 					path="gameplay\journal\tutorial\boatdescription.journal"/>
	<res alias="TutorialBoatMount" 							path="gameplay\journal\tutorial\boatmount.journal"/>
	<res alias="TutorialJournalBoatMount" 					path="gameplay\journal\tutorial\jeboatmount.journal"/>	
	<res alias="TutorialBoatDamage" 						path="gameplay\journal\tutorial\boatdamage.journal"/>
	<res alias="TutorialJournalBoatDamage" 					path="gameplay\journal\tutorial\jeboatdamage.journal"/>
	<res alias="TutorialBoatFastTravel" 					path="gameplay\journal\tutorial\boatfasttravel.journal"/>
	
	<!-- books -->
	<res alias="TutorialBooks" 								path="gameplay\journal\tutorial\books.journal"/>
	<res alias="TutorialBooksSelectTab" 					path="gameplay\journal\tutorial\booksselecttab.journal"/>
	<res alias="TutorialBooksSelectBook" 					path="gameplay\journal\tutorial\booksselectbook.journal"/>
	<res alias="TutorialBooksUse" 							path="gameplay\journal\tutorial\booksuse.journal"/>
	<res alias="TutorialBooksUse_pad" 						path="gameplay\journal\tutorial\booksusepad.journal"/>
	
	<!-- new books tutorial -->
	<res alias="TutorialBooksOpenCommonMenu" 						path="gameplay\journal\tutorial\booksopencommonmenu.journal"/>
	<res alias="TutorialBooksOpenCommonMenu_ps4"					path="gameplay\journal\tutorial\booksopencommonmenups4.journal"/>
	<res alias="TutorialBooksSelectGlossary"						path="gameplay\journal\tutorial\booksselectglossary.journal"/>
	<res alias="TutorialBooksOpenBooks" 							path="gameplay\journal\tutorial\booksopenbooks.journal"/>
	<res alias="TutorialBooksPanel" 								path="gameplay\journal\tutorial\bookspanel.journal"/>
	<res alias="TutorialBooksNavigation" 							path="gameplay\journal\tutorial\booksnavigation.journal"/>
	<res alias="TutorialBooksQuickRead" 							path="gameplay\journal\tutorial\booksquickread.journal"/>
	<res alias="TutorialJournalBooks" 								path="gameplay\journal\tutorial\jebooks.journal"/>
	<res alias="TutorialJournalBooks_pad" 							path="gameplay\journal\tutorial\jebookspad.journal"/>
	<res alias="TutorialBooksReadingMultiple" 						path="gameplay\journal\tutorial\booksreadingmultiple.journal"/>
	<res alias="TutorialBooksReadingMultiple_pad"					path="gameplay\journal\tutorial\booksreadingmultiplepad.journal"/>
	
	<!-- buffs -->
	<res alias="TutorialBuffs" 								path="gameplay\journal\tutorial\buffs.journal"/>
	<res alias="TutorialJournalBuffs" 						path="gameplay\journal\tutorial\jebuffs.journal"/>
		
	<!-- campfire -->
	<res alias="TutorialCampfire" 							path="gameplay\journal\tutorial\campfire.journal"/>
	
	<!-- ciri -->
	<res alias="TutorialCiriIntroduction" 					path="gameplay\journal\tutorial\ciriintroduction.journal"/>
	<res alias="TutorialCiriTaunt" 							path="gameplay\journal\tutorial\ciritaunt.journal"/>
	<res alias="TutorialCiriCharge" 						path="gameplay\journal\tutorial\ciricharge.journal"/>
	<res alias="TutorialCiriCharge_pad" 					path="gameplay\journal\tutorial\cirichargepad.journal"/>
	<res alias="TutorialCiriBlink" 							path="gameplay\journal\tutorial\ciriblink.journal"/>
	<res alias="TutorialCiriStamina" 						path="gameplay\journal\tutorial\ciristamina.journal"/>	
	
	<!-- clearing potion in NG+ -->
	<res alias="TutorialClearingPotionNGP" 					path="gameplay\journal\tutorial\clearingpotionngp.journal"/>
	
	<!-- containers -->
	<res alias="TutorialContainers" 						path="gameplay\journal\tutorial\containers.journal"/>
	<res alias="TutorialLootWindow" 						path="gameplay\journal\tutorial\lootwindow.journal"/>	
	<res alias="TutorialLootWindow_pad" 					path="gameplay\journal\tutorial\lootwindowpad.journal"/>
	
	<!-- crafting -->
	<res alias="TutorialCraftingGotRecipe" 					path="gameplay\journal\tutorial\craftinggotrecipe.journal"/>
	<res alias="TutorialCraftsman" 							path="gameplay\journal\tutorial\craftsman.journal"/>
	<res alias="TutorialJournalCrafting" 					path="gameplay\journal\tutorial\jecrafting.journal"/>
	<res alias="TutorialCraftingSchematicsList" 			path="gameplay\journal\tutorial\craftingschematicslist.journal"/>
	<res alias="TutorialCraftingSchematicsList_pad" 		path="gameplay\journal\tutorial\craftingschematicslistpad.journal"/>
	<res alias="TutorialCraftingItemDescription" 			path="gameplay\journal\tutorial\craftingitemdescription.journal"/>
	<res alias="TutorialCraftingComponents" 				path="gameplay\journal\tutorial\craftingcomponents.journal"/>
	<res alias="TutorialCraftingPrice" 						path="gameplay\journal\tutorial\craftingprice.journal"/>
	<res alias="TutorialCraftingPrice_pad" 					path="gameplay\journal\tutorial\craftingpricepad.journal"/>
	<res alias="TutorialCraftingDismantling" 				path="gameplay\journal\tutorial\craftingdismantling.journal"/>
	<res alias="TutorialCraftingCraftsmen" 					path="gameplay\journal\tutorial\craftingcraftsmen.journal"/>	
	<res alias="TutorialCraftingSets" 						path="gameplay\journal\tutorial\craftingsets.journal"/>
	
	<!-- crafting NEW UI -->
	<res alias="TutorialCraftingBuy" 						path="gameplay\journal\tutorial\craftingbuy.journal"/>
	<res alias="TutorialCraftingLayers" 					path="gameplay\journal\tutorial\craftinglayers.journal"/>
	
	<!-- crafting pin -->
	<res alias="TutorialCraftingPin" 						path="gameplay\journal\tutorial\craftingpin.journal"/>
	<res alias="TutorialCraftingPin2" 						path="gameplay\journal\tutorial\craftingpin2.journal"/>
	
	<!-- crossbow underwater -->
	<res alias="TutorialCrossbowUnderwater" 				path="gameplay\journal\tutorial\crossbowunderwater.journal"/>	
	
	<!-- dark places -->	
	<res alias="TutorialDarkPlaces" 						path="gameplay\journal\tutorial\darkplaces.journal"/>
	
	<!-- dialogs -->
	<res alias="TutorialTimedChoiceDialog" 					path="gameplay\journal\tutorial\timedchoicedialog.journal"/>
	
	<!-- dismantle -->
	<res alias="TutorialDismantleDescription" 				path="gameplay\journal\tutorial\dismantledescription.journal"/>
	<res alias="TutorialDismantleItems" 					path="gameplay\journal\tutorial\dismantleitems.journal"/>
	<res alias="TutorialDismantleComponents" 				path="gameplay\journal\tutorial\dismantlecomponents.journal"/>
	<res alias="TutorialDismantlePrice" 					path="gameplay\journal\tutorial\dismantleprice.journal"/>
	<res alias="TutorialDismantleDismantling" 				path="gameplay\journal\tutorial\dismantledismantling.journal"/>
	<res alias="TutorialDismantleDismantling_pad" 			path="gameplay\journal\tutorial\dismantledismantlingpad.journal"/>

	<!-- destructibles -->
	<res alias="TutorialDestructiblesEnterFM" 				path="gameplay\journal\tutorial\destructiblesenterfm.journal"/>
	<res alias="TutorialDestructiblesDescription" 			path="gameplay\journal\tutorial\destructiblesdescription.journal"/>
	<res alias="TutorialDestructiblesEnterHut" 				path="gameplay\journal\tutorial\destructiblesenterhut.journal"/>

	<!-- durability -->
	<res alias="TutorialDurability" 						path="gameplay\journal\tutorial\durability.journal"/>
	<res alias="TutorialJournalDurability" 					path="gameplay\journal\tutorial\jedurability.journal"/>
	
	<!-- encumbrance -->
	<res alias="TutorialEncumbrance" 						path="gameplay\journal\tutorial\encumbrance.journal"/>
	
	<!-- escaping combat -->
	<res alias="TutorialCombatEscape" 						path="gameplay\journal\tutorial\combatescape.journal"/>
	
	<!-- falling roll -->
	<res alias="TutorialFallingRoll" 						path="gameplay\journal\tutorial\fallingroll.journal"/>
	
	<!-- fast travel -->
	<res alias="TutorialFastTravelInteraction" 				path="gameplay\journal\tutorial\fasttravel.journal"/>
	<res alias="TutorialJournalFastTravel" 					path="gameplay\journal\tutorial\jefasttravel.journal"/>
	<res alias="TutorialFastTravelHighlight" 				path="gameplay\journal\tutorial\fasttravelhighlightpoint.journal"/>
	<res alias="TutorialFastTravelHighlight_pad" 			path="gameplay\journal\tutorial\fasttravelhighlightpointpad.journal"/>	
	
	<!-- focus mode -->
	<res alias="TutorialFocus" 								path="gameplay\journal\tutorial\focus.journal"/>
	
	<!-- food -->
	<res alias="TutorialFoodOpenFastMenu" 					path="gameplay\journal\tutorial\foodopenfastmenu.journal"/>
	<res alias="TutorialFoodOpenFastMenu_ps4" 				path="gameplay\journal\tutorial\foodopenfastmenups4.journal"/>
	<res alias="TutorialFoodOpenInventory" 					path="gameplay\journal\tutorial\foodopeninventory.journal"/>
	<res alias="TutorialFoodOpenInventory_pad" 				path="gameplay\journal\tutorial\foodopeninventorypad.journal"/>
	<res alias="TutorialFoodSelectTab" 						path="gameplay\journal\tutorial\foodselecttab.journal"/>
	<res alias="TutorialFoodSelectTab_pad" 					path="gameplay\journal\tutorial\foodselecttabpad.journal"/>
	<res alias="TutorialFoodSelectFood" 					path="gameplay\journal\tutorial\foodselectfood.journal"/>
	<res alias="TutorialFoodSelectFood_pad" 				path="gameplay\journal\tutorial\foodselectfoodpad.journal"/>
	<res alias="TutorialFoodEquip" 							path="gameplay\journal\tutorial\foodequip.journal"/>
	<res alias="TutorialFoodEquip_pad" 						path="gameplay\journal\tutorial\foodequippad.journal"/>
	<res alias="TutorialFoodUsage" 							path="gameplay\journal\tutorial\foodusage.journal"/>
	
	<!-- haggling -->
	<res alias="TutorialHaggling" 							path="gameplay\journal\tutorial\haggling.journal"/>
	<res alias="TutorialHaggling_pad" 						path="gameplay\journal\tutorial\hagglingpad.journal"/>
		
	<!-- health -->
	<res alias="TutorialHealth" 							path="gameplay\journal\tutorial\health.journal"/>
	
	<!-- high level quests -->
	<res alias="TutorialHighLevelQuests" 					path="gameplay\journal\tutorial\highlevelquests.journal"/>
	
	<!-- HUD -->
	<res alias="TutorialRadialClose" 						path="gameplay\journal\tutorial\radialclose.journal"/>
	<res alias="TutorialRadialClose_pad" 					path="gameplay\journal\tutorial\radialclosepad.journal"/>
	
	<!-- HUD new -->
	<res alias="TutorialNotTrackedQuestUpdate" 				path="gameplay\journal\tutorial\nottrackedquestupdate.journal"/>
	
	<!-- illusion medallion -->
	<res alias="TutorialIllusionMedallion" 					path="gameplay\journal\tutorial\illusionmedallion.journal"/>
	
	<!-- inventory -->
	<res alias="TutorialInventoryPaperdoll" 				path="gameplay\journal\tutorial\inventorypaperdoll.journal"/>
	<res alias="TutorialInventoryBag" 						path="gameplay\journal\tutorial\inventorybag.journal"/>
	<res alias="TutorialInventoryTabs" 						path="gameplay\journal\tutorial\inventorytabs.journal"/>
	<res alias="TutorialInventoryStats" 					path="gameplay\journal\tutorial\inventorystats.journal"/>
	<res alias="TutorialInventoryStatsMore" 				path="gameplay\journal\tutorial\inventorystatsmore.journal"/>
	<res alias="TutorialInventoryStatsMore_pad" 			path="gameplay\journal\tutorial\inventorystatsmorepad.journal"/>
	<res alias="TutorialInventoryEquipping" 				path="gameplay\journal\tutorial\inventoryequipping.journal"/>
	<res alias="TutorialInventoryEquipping_pad" 			path="gameplay\journal\tutorial\inventoryequippingpad.journal"/>
	
	<!-- new inventory -->
	<res alias="TutorialNewInvTabCrafting" 							path="gameplay\journal\tutorial\newinvtabcrafting.journal"/>
	<res alias="TutorialNewInvTabQuest" 							path="gameplay\journal\tutorial\newinvtabquest.journal"/>
	<res alias="TutorialNewInvTabMisc" 								path="gameplay\journal\tutorial\newinvtabmisc.journal"/>
	<res alias="TutorialNewInvTabAlchemy" 							path="gameplay\journal\tutorial\newinvtabalchemy.journal"/>
	<res alias="TutorialNewInvTabWeapons" 							path="gameplay\journal\tutorial\newinvtabweapons.journal"/>
	<res alias="TutorialNewInvTooltips" 							path="gameplay\journal\tutorial\newinvtooltips.journal"/>
	<res alias="TutorialNewInvTooltips_pad" 						path="gameplay\journal\tutorial\newinvtooltipspad.journal"/>
	<res alias="TutorialNewInvPreview" 								path="gameplay\journal\tutorial\newinvpreview.journal"/>
	<res alias="TutorialNewInvPreview2" 							path="gameplay\journal\tutorial\newinvpreview2.journal"/>
	<res alias="TutorialNewInvSorting" 								path="gameplay\journal\tutorial\newinvsorting.journal"/>
	<res alias="TutorialNewInvGeekpage" 							path="gameplay\journal\tutorial\newinvgeekpage.journal"/>
	
	<!-- new geekpage -->
	<res alias="TutorialGeekpageStats" 								path="gameplay\journal\tutorial\geekpagestats.journal"/>
	<res alias="TutorialGeekpageSubStats" 							path="gameplay\journal\tutorial\geekpagesubstats.journal"/>
	<res alias="TutorialGeekpageControls" 							path="gameplay\journal\tutorial\geekpagecontrols.journal"/>
	<res alias="TutorialGeekpageControls_pad" 						path="gameplay\journal\tutorial\geekpagecontrolspad.journal"/>
	
	<!-- journal panel -->
	<res alias="TutorialJournalQuests" 						path="gameplay\journal\tutorial\journalquests.journal"/>
	<res alias="TutorialJournalQuests_pad" 					path="gameplay\journal\tutorial\journalquestspad.journal"/>
	<res alias="TutorialJournalMonsterHunt" 				path="gameplay\journal\tutorial\journalmonsterhunt.journal"/>
	<res alias="TutorialJournalTreasureHunt" 				path="gameplay\journal\tutorial\journaltreasurehunt.journal"/>
	
	<!-- jump with grab -->
	<res alias="TutorialJumpHang" 							path="gameplay\journal\tutorial\jumphang.journal"/>
	
	<!-- level up -->	
	<res alias="TutorialCharDevOpen" 						path="gameplay\journal\tutorial\chardevopen.journal"/>
	<res alias="TutorialCharDevOpen_ps4"					path="gameplay\journal\tutorial\chardevopenps4.journal"/>
	<res alias="TutorialCharDevOpenRadial" 					path="gameplay\journal\tutorial\chardevopenradial.journal"/>
	<res alias="TutorialCharDevPanel" 						path="gameplay\journal\tutorial\chardevpanel.journal"/>
	<res alias="TutorialCharDevGoToPreparation" 			path="gameplay\journal\tutorial\chardevgotopreparation.journal"/>
	<res alias="TutorialCharDevGoToPreparation_pad" 		path="gameplay\journal\tutorial\chardevgotopreparationpad.journal"/>
	<res alias="TutorialCharDevSelectPanel_pad" 			path="gameplay\journal\tutorial\chardevselectpanelpad.journal"/>
	<res alias="TutorialCharDevSelectPanel" 				path="gameplay\journal\tutorial\chardevselectpanel.journal"/>
	<res alias="TutorialCharDevGainingLevels" 				path="gameplay\journal\tutorial\chardevgaininglevels.journal"/>
	<res alias="TutorialCharDevSkillPoints" 				path="gameplay\journal\tutorial\chardevskillpoints.journal"/>
	<res alias="TutorialCharDevBuySkill" 					path="gameplay\journal\tutorial\chardevbuyskill.journal"/>	
	<res alias="TutorialCharDevBuySkill_pad"				path="gameplay\journal\tutorial\chardevbuyskillpad.journal"/>	
	<res alias="TutorialCharDevSkillEquipping" 				path="gameplay\journal\tutorial\chardevskillequipping.journal"/>
	<res alias="TutorialCharDevEquipSkill" 					path="gameplay\journal\tutorial\chardevequipskill.journal"/>
	<res alias="TutorialCharDevEquipSkill_pad"				path="gameplay\journal\tutorial\chardevequipskillpad.journal"/>
	<res alias="TutorialCharDevSkillUnequipping" 			path="gameplay\journal\tutorial\chardevskillunequipping.journal"/>
	<res alias="TutorialCharDevGroups" 						path="gameplay\journal\tutorial\chardevgroups.journal"/>
	<res alias="TutorialCharDevPerks" 						path="gameplay\journal\tutorial\chardevperks.journal"/>
	<res alias="TutorialCharDevMutagens" 					path="gameplay\journal\tutorial\chardevmutagens.journal"/>
	<!-- level up, journal entries -->
	<res alias="TutorialJournalCharDevLeveling" 			path="gameplay\journal\tutorial\jechardevleveling.journal"/>
	<res alias="TutorialJournalCharDevSkills" 				path="gameplay\journal\tutorial\jechardevskills.journal"/>
	<res alias="TutorialJournalCharDevGroups" 				path="gameplay\journal\tutorial\jechardevgroups.journal"/>
	<res alias="TutorialJournalCharDevMutagens" 			path="gameplay\journal\tutorial\jechardevmutagens.journal"/>	
	
	<!-- meditation -->
	<res alias="TutorialMeditation" 						path="gameplay\journal\tutorial\meditation.journal"/>
	<res alias="TutorialMeditation_pad" 					path="gameplay\journal\tutorial\meditationpad.journal"/>
	<res alias="TutorialJournalMeditation" 					path="gameplay\journal\tutorial\jemeditation.journal"/>
	<res alias="TutorialJournalMeditation_pad" 				path="gameplay\journal\tutorial\jemeditationpad.journal"/>
	
	<!-- meteor medallion -->
	<res alias="TutorialMeteorMedallion" 					path="gameplay\journal\tutorial\meteormedallion.journal"/>
	<res alias="TutorialMeteorMedallionEvade" 				path="gameplay\journal\tutorial\meteormedallionevade.journal"/>	
	
	<!-- monster nest -->
	<res alias="TutorialMonsterNest" 						path="gameplay\journal\tutorial\monsternest.journal"/>	
	
	<!-- monster threat level -->
	<res alias="TutorialMonsterThreatLevels" 				path="gameplay\journal\tutorial\monsterthreatlevels.journal"/>	
	<res alias="TutorialJournalMonsterThreatLevels" 		path="gameplay\journal\tutorial\jemonsterthreatlevels.journal"/>	
	
	<!-- mutagens -->
	<res alias="TutorialMutagenIngredient" 					path="gameplay\journal\tutorial\mutagensingredient.journal"/>
	<res alias="TutorialJournalMutagenIngredient" 			path="gameplay\journal\tutorial\jemutagensingredient.journal"/>
	<res alias="TutorialMutagenPotion" 						path="gameplay\journal\tutorial\mutagenspotion.journal"/>
	<res alias="TutorialJournalMutagenPotion" 				path="gameplay\journal\tutorial\jemutagenspotion.journal"/>
	<res alias="TutorialMutagenDescription" 				path="gameplay\journal\tutorial\mutagendescription.journal"/>
	<res alias="TutorialMutagenSelectTab" 					path="gameplay\journal\tutorial\mutagenselecttab.journal"/>
	<res alias="TutorialMutagenEquip" 						path="gameplay\journal\tutorial\mutagenequip.journal"/>
	<res alias="TutorialMutagenBonuses" 					path="gameplay\journal\tutorial\mutagenbonuses.journal"/>
	<res alias="TutorialMutagenMatchSkillColor" 			path="gameplay\journal\tutorial\mutagenmatchskillcolor.journal"/>
	<res alias="TutorialMutagenMultipleSkills" 				path="gameplay\journal\tutorial\mutagenmultipleskills.journal"/>
	<res alias="TutorialMutagenWrongColor" 					path="gameplay\journal\tutorial\mutagenwrongcolor.journal"/>
	<res alias="TutorialMutagenPotions" 					path="gameplay\journal\tutorial\mutagenpotions.journal"/>
	
	<!-- notice board -->
	<res alias="TutorialQuestBoard" 						path="gameplay\journal\tutorial\noticeboard.journal"/>
	<res alias="TutorialQuestBoardLore" 					path="gameplay\journal\tutorial\questboardlore.journal"/>	
	<res alias="TutorialJournalQuestBoard" 					path="gameplay\journal\tutorial\jenoticeboard.journal"/>
	
	<!-- oils -->
	<res alias="TutorialOilGained" 							path="gameplay\journal\tutorial\oilgained.journal"/>
	<res alias="TutorialOilCanEquip1" 						path="gameplay\journal\tutorial\oilcanequip1.journal"/>
	<res alias="TutorialOilCanEquip2" 						path="gameplay\journal\tutorial\oilcanequip2.journal"/>
	<res alias="TutorialOilCanEquip2_pad" 					path="gameplay\journal\tutorial\oilcanequip2pad.journal"/>
	<res alias="TutorialOilCanEquip3" 						path="gameplay\journal\tutorial\oilcanequip3.journal"/>
	<res alias="TutorialOilCanEquip3_pad"					path="gameplay\journal\tutorial\oilcanequip3pad.journal"/>
	<res alias="TutorialOilEquipped"						path="gameplay\journal\tutorial\oilequipped.journal"/>
	<res alias="TutorialOilAmmo"							path="gameplay\journal\tutorial\oilammo.journal"/>
	<!-- journal -->
	<res alias="TutorialJournalOils"						path="gameplay\journal\tutorial\jeoils.journal"/>
			
	<!-- POI -->
	<res alias="TutorialPOIUncovered"						path="gameplay\journal\tutorial\poiuncovered.journal"/>
	<res alias="TutorialPOIAppeared"						path="gameplay\journal\tutorial\poiappeared.journal"/>
	<res alias="TutorialPOIInactive"						path="gameplay\journal\tutorial\poiinactive.journal"/>
	
	<!-- police -->
	<res alias="TutorialPolice" 							path="gameplay\journal\tutorial\guards.journal"/>
	
	<!-- potions -->
	<res alias="TutorialPotionCooked" 						path="gameplay\journal\tutorial\potioncooked.journal"/>
	<res alias="TutorialPotionCanEquip1" 					path="gameplay\journal\tutorial\potioncanequip1.journal"/>
	<res alias="TutorialPotionCanEquip2" 					path="gameplay\journal\tutorial\potioncanequip2.journal"/>
	<res alias="TutorialPotionCanEquip2_pad"				path="gameplay\journal\tutorial\potioncanequip2pad.journal"/>
	<res alias="TutorialPotionCanEquip3" 					path="gameplay\journal\tutorial\potioncanequip3.journal"/>
	<res alias="TutorialPotionCanEquip3_pad"				path="gameplay\journal\tutorial\potioncanequip3pad.journal"/>
	<res alias="TutorialPotionCanEquip3Thunderbolt" 		path="gameplay\journal\tutorial\potioncanequip3thunderbolt.journal"/>
	<res alias="TutorialPotionCanEquip3Thunderbolt_pad"		path="gameplay\journal\tutorial\potioncanequip3thunderboltpad.journal"/>
	<res alias="TutorialPotionEquipped"						path="gameplay\journal\tutorial\potionequipped.journal"/>
	<res alias="TutorialPotionAmmo"							path="gameplay\journal\tutorial\potionammo.journal"/>
	<!-- journal -->
	<res alias="TutorialJournalPotions"						path="gameplay\journal\tutorial\jepotions.journal"/>
	<res alias="TutorialJournalPotions_pad"					path="gameplay\journal\tutorial\jepotionspad.journal"/>
	
	<!-- radial menu patch 1.2 -->
	<res alias="TutorialRadialSelectItems"					path="gameplay\journal\tutorial\radialselectitems.journal"/>
	<res alias="TutorialRadialSelectBolts"					path="gameplay\journal\tutorial\radialselectbolts.journal"/>
	<res alias="TutorialRadialBuffs"						path="gameplay\journal\tutorial\radialbuffs.journal"/>
	
	<!-- recipes reading -->
	<res alias="TutorialRecipesOpenInv" 					path="gameplay\journal\tutorial\recipesopeninv.journal"/>
	<res alias="TutorialRecipesOpenInv_ps4" 				path="gameplay\journal\tutorial\recipesopeninvps4.journal"/>
	<res alias="TutorialRecipesLearned" 					path="gameplay\journal\tutorial\recipeslearned.journal"/>
	
	<!-- repair objects -->
	<res alias="TutorialRepairObjectArmor" 					path="gameplay\journal\tutorial\repairobjectarmor.journal"/>
	<res alias="TutorialRepairObjectWeapon" 				path="gameplay\journal\tutorial\repairobjectweapon.journal"/>
	<res alias="TutorialJournalRepairObjects" 				path="gameplay\journal\tutorial\jerepairobjects.journal"/>
	
	<!-- rift -->
	<res alias="TutorialRiftSign" 							path="gameplay\journal\tutorial\riftsign.journal"/>
	<res alias="TutorialRiftBomb" 							path="gameplay\journal\tutorial\riftbomb.journal"/>
	<res alias="TutorialJournalRifts" 						path="gameplay\journal\tutorial\jerifts.journal"/>
	
	<!-- runes -->
	<res alias="TutorialRunesSelectRune" 					path="gameplay\journal\tutorial\runesselectrune.journal"/>
	<res alias="TutorialRunesSelectRune_pad" 				path="gameplay\journal\tutorial\runeselectrunepad.journal"/>
	<res alias="TutorialRunesUseRune" 						path="gameplay\journal\tutorial\runesuserune.journal"/>
	<res alias="TutorialRunesUseRune_pad" 					path="gameplay\journal\tutorial\runesuserunepad.journal"/>
	<res alias="TutorialRunesSelectSword" 					path="gameplay\journal\tutorial\runesselectsword.journal"/>
	<res alias="TutorialRunesSelectSword_pad" 				path="gameplay\journal\tutorial\runesselectswordpad.journal"/>

	<!-- saves -->
	<res alias="TutorialSaves" 								path="gameplay\journal\tutorial\saves.journal"/>
	
	<!-- settlement areas -->
	<res alias="TutorialSettlementAreas" 					path="gameplay\journal\tutorial\settlementareas.journal"/>
	<res alias="TutorialSettlementAreas2" 					path="gameplay\journal\tutorial\settlementareas2.journal"/>
	
	<!-- silver sword -->
	<res alias="TutorialSilverSword" 						path="gameplay\journal\tutorial\silversword.journal"/>
	<res alias="TutorialJournalSilverSword"					path="gameplay\journal\tutorial\jesilversword.journal"/>
	
	<!-- special attacks -->
	<res alias="TutorialSpecialAttacks"						path="gameplay\journal\tutorial\specialattacks.journal"/>
	<res alias="TutorialSpecialAttacks_pad"					path="gameplay\journal\tutorial\specialattackspad.journal"/>
	<res alias="TutorialJournalSpecialAttacks"				path="gameplay\journal\tutorial\jespecialattacks.journal"/>
	<res alias="TutorialJournalSpecialAttacks_pad"			path="gameplay\journal\tutorial\jespecialattackspad.journal"/>
	
	<!-- stamina exploration -->
	<res alias="TutorialStaminaExploration" 				path="gameplay\journal\tutorial\staminaexploration.journal"/>
	<res alias="TutorialJournalStaminaExploration" 			path="gameplay\journal\tutorial\jestaminaexploration.journal"/>
	
	<!-- stash -->
	<res alias="TutorialStash"					 			path="gameplay\journal\tutorial\stash.journal"/>
	
	<!-- staling -->
	<res alias="TutorialStealing" 							path="gameplay\journal\tutorial\stealing.journal"/>
	
	<!-- swimming -->
	<res alias="TutorialSwimmingSpeed" 						path="gameplay\journal\tutorial\swimmingspeed2.journal"/>
	<res alias="TutorialDive" 								path="gameplay\journal\tutorial\diving.journal"/>
	<res alias="TutorialJournalDive"						path="gameplay\journal\tutorial\jediving.journal"/>
	<res alias="TutorialOxygen" 							path="gameplay\journal\tutorial\oxygen.journal"/>
	
	<!-- toxic gas -->
	<res alias="TutorialToxicGasEnter" 						path="gameplay\journal\tutorial\toxicgasenter.journal"/>
	<res alias="TutorialLeaveGas" 							path="gameplay\journal\tutorial\toxicgasleave.journal"/>
	<res alias="TutorialGasIgnite" 							path="gameplay\journal\tutorial\toxicgasignite.journal"/>
	<res alias="TutorialJournalGasClouds" 					path="gameplay\journal\tutorial\jegasclouds.journal"/>	
		
	<!-- upgrade removal -->
	<res alias="TutorialUpgRemovalDescription" 				path="gameplay\journal\tutorial\upgremovaldescription.journal"/>
	<res alias="TutorialUpgRemovalItems" 					path="gameplay\journal\tutorial\upgremovalitems.journal"/>
	<res alias="TutorialUpgRemovalUpgrades" 				path="gameplay\journal\tutorial\upgremovalupgrades.journal"/>
	<res alias="TutorialUpgRemovalCost" 					path="gameplay\journal\tutorial\upgremovalcost.journal"/>
	<res alias="TutorialUpgRemovalRemoving" 				path="gameplay\journal\tutorial\upgremovalremoving.journal"/>
	<res alias="TutorialUpgRemovalRemoving_pad" 			path="gameplay\journal\tutorial\upgremovalremovingpad.journal"/>
	
	<!-- usable items -->
	<res alias="TutorialNewUsableItem" 						path="gameplay\journal\tutorial\newusableitem.journal"/>	
	
	<!-- world map --> 
	<res alias="TutorialMapOpenFastMenu" 					path="gameplay\journal\tutorial\mapopenfastmenu.journal"/>	
	<res alias="TutorialMapOpenMap_pad" 					path="gameplay\journal\tutorial\mapopenmappad.journal"/>	
	<res alias="TutorialMapOpenMap" 						path="gameplay\journal\tutorial\mapopenmap.journal"/>	
	<res alias="TutorialMapDescription" 					path="gameplay\journal\tutorial\mapdescription.journal"/>	
	<res alias="TutorialMapJumpToObjective" 				path="gameplay\journal\tutorial\mapjumptoobjective.journal"/>	
	<res alias="TutorialMapJumpToObjective_pad" 			path="gameplay\journal\tutorial\mapjumptoobjectivepad.journal"/>	
	<res alias="TutorialMapNavigate" 						path="gameplay\journal\tutorial\mapnavigate.journal"/>	
	<res alias="TutorialMapNavigate_pad" 					path="gameplay\journal\tutorial\mapnavigatepad.journal"/>	
	<res alias="TutorialMapQuestPins" 						path="gameplay\journal\tutorial\mapquestpins.journal"/>	
	
	<!-- world map new -->
	<res alias="TutorialMapObjectives" 						path="gameplay\journal\tutorial\mapobjectives.journal"/>	
	<res alias="TutorialMapAreaMap" 						path="gameplay\journal\tutorial\mapareamap.journal"/>
	<res alias="TutorialMapToContinent" 					path="gameplay\journal\tutorial\maptocontinent.journal"/>
	<res alias="TutorialMapBackToHub" 						path="gameplay\journal\tutorial\mapbacktohub.journal"/>
	<res alias="TutorialMapToAnyHub" 						path="gameplay\journal\tutorial\maptoanyhub.journal"/>
	<res alias="TutorialMapPins" 							path="gameplay\journal\tutorial\mappins.journal"/>
	<res alias="TutorialMapPinsCustom" 						path="gameplay\journal\tutorial\mappinscustom.journal"/>
	<res alias="TutorialMapPinsCustom_pad" 					path="gameplay\journal\tutorial\mappinscustompad.journal"/>
	<res alias="TutorialMapPinsMaxCount" 					path="gameplay\journal\tutorial\mappinsmaxcount.journal"/>	
	<res alias="TutorialMapFiltersSelect" 					path="gameplay\journal\tutorial\mapfiltersselect.journal"/>
	<res alias="TutorialMapFiltersSelect_pad"				path="gameplay\journal\tutorial\mapfiltersselectpad.journal"/>
	<res alias="TutorialMapFiltersCustomize" 				path="gameplay\journal\tutorial\mapfilterscustomize.journal"/>
	<res alias="TutorialMapFiltersCustomize_pad" 			path="gameplay\journal\tutorial\mapfilterscustomizepad.journal"/>
	<res alias="TutorialMapFiltersPinJumping" 				path="gameplay\journal\tutorial\mapfilterspinjumping.journal"/>
	<res alias="TutorialMapFiltersPinJumping_pad" 			path="gameplay\journal\tutorial\mapfilterspinjumpingpad.journal"/>
	
	<!-- wrong sword -->
	<res alias="TutorialWrongSwordSteel" 					path="gameplay\journal\tutorial\wrongswordsteel.journal"/>
	<res alias="TutorialWrongSwordSilver" 					path="gameplay\journal\tutorial\wrongswordsilver.journal"/>	
	
	<!--Gwent-->
	<res alias="TutorialGwentDeckBuilder2" 					path="gameplay\journal\tutorial\gwentdeckbuilder.journal"/>
	<res alias="gwentintroduction" 							path="gameplay\journal\tutorial\gwentintroduction.journal"/>
	<res alias="gwentstartinghand" 							path="gameplay\journal\tutorial\gwentstartinghand.journal"/>
	<res alias="unitcardstrengthNEW" 						path="gameplay\journal\tutorial\unitcardstrengthnew.journal"/>
	<res alias="unitcardrangeNEW" 							path="gameplay\journal\tutorial\unitcardrangenew.journal"/>
	<res alias="unitcardsspecialabilityNEW" 				path="gameplay\journal\tutorial\unitcardsspecialabilitynew.journal"/>
	<res alias="weathercards" 								path="gameplay\journal\tutorial\weathercards.journal"/>
	<res alias="redrawcardsNEW" 							path="gameplay\journal\tutorial\redrawcardsnew.journal"/>
	<res alias="gwintturns" 								path="gameplay\journal\tutorial\gwintturns.journal"/>
	<res alias="gwintleaders" 								path="gameplay\journal\tutorial\gwintleaders.journal"/>
	<res alias="totalstrengthNEW" 							path="gameplay\journal\tutorial\totalstrengthnew.journal"/>
	<res alias="gwintpassing" 								path="gameplay\journal\tutorial\gwintpassing.journal"/>
	<res alias="endround" 									path="gameplay\journal\tutorial\endround.journal"/>
	<res alias="lifegems" 									path="gameplay\journal\tutorial\lifegems.journal"/>
	<res alias="protipsgwent" 								path="gameplay\journal\tutorial\protipsgwent.journal"/>
	<res alias="findingcards" 								path="gameplay\journal\tutorial\findingcards.journal"/>
	<res alias="deckpanelMERGEDNEW" 						path="gameplay\journal\tutorial\deckpanelmergednew.journal"/>
	<res alias="leadercardsMERGED" 							path="gameplay\journal\tutorial\leadercardsmerged.journal"/>
	<res alias="deckcompositionNEW" 						path="gameplay\journal\tutorial\deckcompositionnew.journal"/>
	
<!-- animals -->
	<res alias="bat"										path="characters\npc_entities\animals\bat.w2ent" />	
	<res alias="cat"										path="characters\npc_entities\animals\cat.w2ent" />
	<res alias="chicken"									path="characters\npc_entities\animals\chicken.w2ent" />
	<res alias="cow"										path="characters\npc_entities\animals\cow.w2ent" />
	<res alias="crab"										path="characters\npc_entities\animals\crab.w2ent" />
	<res alias="crow"										path="characters\npc_entities\animals\crow.w2ent" />
	<res alias="deer"										path="characters\npc_entities\animals\deer.w2ent" />
	<res alias="dog"										path="characters\npc_entities\animals\dog.w2ent" />
	<res alias="fish_kingfish"								path="characters\npc_entities\animals\fish_kingfish.w2ent" />
	<res alias="fish_mackerel"								path="characters\npc_entities\animals\fish_mackerel.w2ent" />
	<res alias="fish_roach"									path="characters\npc_entities\animals\fish_roach.w2ent" />
	<res alias="fish_tuna"									path="characters\npc_entities\animals\fish_tuna.w2ent" />
	<res alias="goat"										path="characters\npc_entities\animals\goat.w2ent" />
	<res alias="goose"										path="characters\npc_entities\animals\goose.w2ent" />
	<res alias="goose_leader"								path="characters\npc_entities\animals\goose_leader.w2ent" />
	<res alias="hare"										path="characters\npc_entities\animals\hare.w2ent" />
	<res alias="mountain_goat"								path="characters\npc_entities\animals\mountain_goat.w2ent" chunk="content4" />
	<res alias="owl"										path="characters\npc_entities\animals\owl.w2ent" />
	<res alias="pig"										path="characters\npc_entities\animals\pig.w2ent" />
	<res alias="pigeon"										path="characters\npc_entities\animals\pigeon.w2ent" />
	<res alias="ram"										path="characters\npc_entities\animals\ram.w2ent" />
	<res alias="rat"										path="characters\npc_entities\animals\rat.w2ent" />
	<res alias="rooster"									path="characters\npc_entities\animals\rooster.w2ent" />
	<res alias="seagull"									path="characters\npc_entities\animals\seagull.w2ent" />
	<res alias="sheep"										path="characters\npc_entities\animals\sheep.w2ent" />
	<res alias="snow_deer"									path="characters\npc_entities\animals\snow_deer.w2ent" chunk="content4" />
	<res alias="snow_rabbit"								path="characters\npc_entities\animals\snow_rabbit.w2ent" chunk="content4" />
	<res alias="sparrow"									path="characters\npc_entities\animals\sparrow.w2ent" />
	<res alias="swallow"									path="characters\npc_entities\animals\swallow.w2ent" />
	<res alias="toad"										path="characters\npc_entities\animals\toad.w2ent" />
	<res alias="whale"										path="characters\npc_entities\animals\whale.w2ent" chunk="content4" />
	<!-- TESTING -->
	<!-- geralt inventory (only for dev testing) -->	
	<res alias="geralt_inventory_internal"					path="characters\player_entities\geralt\geralt_inventory_internal.w2ent" />
	
	<!-- testing console spawn() command -->
	
	<!-- humans -->
	
	<res alias="witcher"									path="gameplay\templates\characters\npcs\test_enemies\enemy_witcher.w2ent" />	
	
	<res alias="vesemir"									path="quests\main_npcs\vesemir.w2ent" />
	<res alias="yennefer"									path="characters\npc_entities\main_npc\yennefer.w2ent" />
	<res alias="triss"										path="characters\npc_entities\main_npc\triss.w2ent" chunk="content4"/>
	<res alias="keira"										path="characters\npc_entities\main_npc\keira_metz.w2ent" chunk="content4" />
	<res alias="grenn"										path="quests\secondary_npcs\bandit_grenn.w2ent"  chunk="content4" />
	<res alias="cirilla"									path="quests\main_npcs\cirilla.w2ent" chunk="content4" />
	<res alias="zoltan"										path="quests\secondary_npcs\zoltan_chivay.w2ent" chunk="content4" />
	
	<res alias="sorceress"									path="gameplay\templates\characters\npcs\test_enemies\enemy_sorceress.w2ent" chunk="content4" />

	<res alias="fists"										path="gameplay\templates\characters\npcs\test_enemies\enemy_fists_easy.w2ent" chunk="content4" />	
	<res alias="fists_medium"								path="gameplay\templates\characters\npcs\test_enemies\enemy_fists_medium.w2ent" chunk="content4" />	
	<res alias="fists_hard"									path="gameplay\templates\characters\npcs\test_enemies\enemy_fists_hard.w2ent" chunk="content4" />
	<res alias="shield"										path="gameplay\templates\characters\npcs\test_enemies\enemy_shield_easy.w2ent" chunk="content4" />
	<res alias="shield_axe"									path="gameplay\templates\characters\npcs\test_enemies\enemy_shield_axe_easy.w2ent" chunk="content4" />
	<res alias="shield_mace"								path="gameplay\templates\characters\npcs\test_enemies\enemy_shield_mace_easy.w2ent" chunk="content4" />
	<res alias="shield_hard"								path="gameplay\templates\characters\npcs\test_enemies\enemy_shield_hard.w2ent" chunk="content4" />
	<res alias="hammer2h"									path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_hammer_easy.w2ent" chunk="content4" />
	<res alias="hammer2h_hard"								path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_hammer_hard.w2ent" chunk="content4" />
	<res alias="axe2h"										path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_axe.w2ent" chunk="content4" />
	<res alias="halberd2h"									path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_halberd.w2ent" chunk="content4" />
	<res alias="spear2h"									path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_spear.w2ent" chunk="content4" />
	<res alias="bow"										path="gameplay\templates\characters\npcs\test_enemies\enemy_bow.w2ent" chunk="content4" />	
	<res alias="bow_hard"									path="gameplay\templates\characters\npcs\test_enemies\enemy_bow_hard.w2ent" chunk="content4" />
	<res alias="sword1h"									path="gameplay\templates\characters\npcs\test_enemies\enemy_shortsword_normal.w2ent" chunk="content4" />
	<res alias="sword1h_easy"								path="gameplay\templates\characters\npcs\test_enemies\enemy_shortsword_easy.w2ent" chunk="content4" />	
	<res alias="sword1h_hard"								path="gameplay\templates\characters\npcs\test_enemies\enemy_shortsword_hard.w2ent" chunk="content4" />
	<res alias="sword1h_super_hard"							path="gameplay\templates\characters\npcs\test_enemies\enemy_shortsword_super_hard.w2ent" chunk="content4" />
	<res alias="axe1h"										path="gameplay\templates\characters\npcs\test_enemies\enemy_1handed_axe.w2ent" chunk="content4" />
	<res alias="axe1h_hard"									path="gameplay\templates\characters\npcs\test_enemies\enemy_1handed_axe_hard.w2ent" chunk="content4" />
	<res alias="club1h"										path="gameplay\templates\characters\npcs\test_enemies\enemy_1handed_club.w2ent" chunk="content4" />	
	<res alias="club1h_hard"								path="gameplay\templates\characters\npcs\test_enemies\enemy_1handed_club_hard.w2ent" chunk="content4" />
	
	<res alias="1hand"										path="gameplay\templates\characters\npcs\1handed_sword\npc_sword_1handed.w2ent" chunk="content4" />
	<res alias="1handed"									path="gameplay\templates\characters\npcs\1handed_sword\npc_sword_1handed.w2ent" chunk="content4" />
	<res alias="sword2h"									path="gameplay\templates\characters\npcs\test_enemies\enemy_2handed_sword.w2ent" chunk="content4" />
	<res alias="shortsword_hard"							path="gameplay\templates\characters\npcs\test_enemies\enemy_shortsword_hard.w2ent" chunk="content4" />	
	<res alias="bowman"										path="gameplay\templates\characters\npcs\test_enemies\enemy_bow.w2ent" chunk="content4" />	
	<res alias="bowman_hard"								path="gameplay\templates\characters\npcs\test_enemies\enemy_bow_hard.w2ent" chunk="content4" />
	<res alias="xbow"										path="gameplay\templates\characters\npcs\test_enemies\enemy_crossbow.w2ent" chunk="content4" />
	
	<res alias="rider"										path="gameplay\templates\characters\npcs\test_enemies\enemy_rider.w2ent" chunk="content4" />
	
	
	<res alias="shovel_test"								path="gameplay\templates\characters\npcs\test_enemies\enemy_shovel_test.w2ent" chunk="content4" />
	<res alias="pitchfork"									path="quests\minor_quests\no_mans_land\quest_files\mq1015_lynch\characters\mq1015_villager_01_v2.w2ent"  chunk="content4" />


	<!-- dwarfs -->
	<res alias="dwarf_sword1h"								path="gameplay\templates\characters\npcs\test_enemies\enemy_dwarf_shortsword.w2ent" chunk="content4" />	
	<res alias="dwarf_fists"								path="gameplay\templates\characters\npcs\test_enemies\enemy_dwarf_fists.w2ent" chunk="content4" />
	
	<!-- demo -->
	<res alias="e3_bandit_sword"							path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_1.w2ent" chunk="content4" />
	<res alias="e3_bandit_bow"								path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_2.w2ent" chunk="content4" />
	<res alias="e3_bandit_shield"							path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_3.w2ent" chunk="content4"/>
	<res alias="e3_bandit_2hand"							path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_4_2hand.w2ent" chunk="content4"/>
	<res alias="e3_werewolf"								path="quests\part_1\quest_files\q105_witches\characters\e3_werewolf.w2ent" chunk="content4" />
	
	<!-- monsters -->
	<res alias="ice_giant" 									path="characters\npc_entities\monsters\ice_giant.w2ent" chunk="content4" />
	<res alias="icegiant" 									path="characters\npc_entities\monsters\ice_giant.w2ent" chunk="content4" />
	<res alias="siren" 										path="characters\npc_entities\monsters\siren_lvl1.w2ent" chunk="content4" />
	<res alias="bees"										path="gameplay\interactive_objects\beehive\bee_swarm.w2ent" />
	<res alias="black_troll" 								path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent" chunk="content4" />
	<res alias="blacktroll" 								path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent" chunk="content4" />
	<res alias="cave_troll" 								path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent" chunk="content4" />
	<res alias="cavetroll" 									path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent" chunk="content4" />
	<res alias="cockatrice" 								path="characters\npc_entities\monsters\cockatrice_lvl1.w2ent" chunk="content4" />
	<res alias="troll"	 									path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent" chunk="content4" />
	<res alias="troll_black" 								path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent" chunk="content4" />
	<res alias="djinn" 										path="quests\secondary_npcs\djinn.w2ent" chunk="content4" />
	<res alias="drowner" 									path="characters\npc_entities\monsters\drowner_lvl1.w2ent" />
	<res alias="ddead" 										path="characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
	<res alias="drowneddead" 								path="'characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
	<res alias="drowned_dead" 								path="'characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
	<res alias="nekker" 									path="characters\npc_entities\monsters\nekker_lvl1.w2ent" />
	<res alias="nekker_warrior" 							path="characters\npc_entities\monsters\nekker_lvl3__warrior.w2ent" />
	<res alias="bies" 										path="characters\npc_entities\monsters\bies_lvl2.w2ent" chunk="content4" />
	<res alias="lessog" 									path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4" />
	<res alias="leszy" 										path="characters\npc_entities\monsters\lessog_lvl1.w2ent"  chunk="content4"/>
	<res alias="leshy" 										path="characters\npc_entities\monsters\lessog_lvl1.w2ent"  chunk="content4"/>
	<res alias="leshen" 									path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4" />
	<res alias="lessun" 									path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4" />
	<res alias="dao" 										path="characters\npc_entities\monsters\elemental_dao_lvl2.w2ent" chunk="content4" />
	<res alias="ifryt" 										path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent" chunk="content4" />
	<res alias="ifrit" 										path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent" chunk="content4"/>
	<res alias="golem" 										path="characters\npc_entities\monsters\golem_lvl2.w2ent" chunk="content4" />
	<res alias="arachas" 									path="characters\npc_entities\monsters\arachas_lvl1.w2ent" chunk="content4" />
	<res alias="arachas_armored" 							path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent" chunk="content4" />
	<res alias="armoredarachas" 							path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent" chunk="content4" />
	<res alias="arachas_poison" 							path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent" chunk="content4" />
	<res alias="poisonarachas" 								path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent"  chunk="content4"/>
	<res alias="poisonedarachas" 							path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent" chunk="content4" />
	<res alias="warewolf" 									path="characters\npc_entities\monsters\werewolf_lvl2.w2ent" chunk="content4" />
	<res alias="werewolf" 									path="characters\npc_entities\monsters\werewolf_lvl2.w2ent" chunk="content4" />
	<res alias="lycanthrope" 								path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent" chunk="content4" />
	<res alias="lycan" 										path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent" chunk="content4" />
	<res alias="endriaga" 									path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
	<res alias="endrega" 									path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
	<res alias="endriaga_worker" 							path="characters\npc_entities\monsters\endriaga_lvl1__worker.w2ent" />
	<res alias="endriaga_tailed" 							path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
	<res alias="endriaga_spikey" 							path="characters\npc_entities\monsters\endriaga_lvl3__spikey.w2ent" chunk="content4"/>
	<res alias="wraith_lvl1" 								path="characters\npc_entities\monsters\wraith_lvl1.w2ent" />
	<res alias="wyvern" 									path="characters\npc_entities\monsters\wyvern_lvl1.w2ent" />
	<res alias="basilisk" 									path="characters\npc_entities\monsters\basilisk_lvl1.w2ent" chunk="content4" />
	<res alias="harpy" 										path="characters\npc_entities\monsters\harpy_lvl1.w2ent"  chunk="content4" />				
	<res alias="gryphon" 									path="characters\npc_entities\monsters\gryphon_lvl1.w2ent" />
	<res alias="griffon" 									path="characters\npc_entities\monsters\gryphon_lvl1.w2ent" />
	<res alias="wolf" 										path="characters\npc_entities\monsters\wolf_lvl1.w2ent" />
	<res alias="wolf_alpha" 								path="characters\npc_entities\monsters\wolf_lvl2__alpha.w2ent" />
	<res alias="wolf_white" 								path="characters\npc_entities\monsters\wolf_white_lvl2.w2ent" chunk="content4" />
	<res alias="evil_dog" 									path="characters\npc_entities\monsters\evil_dog.w2ent" />
	<res alias="wild_dog" 									path="characters\npc_entities\monsters\wild_dog_lvl1.w2ent" />
	<res alias="simulacrum" 								path="characters\npc_entities\monsters\golem_lvl3.w2ent" chunk="content4" />
	<res alias="erynia" 									path="characters\npc_entities\monsters\harpy_lvl3__erynia.w2ent" chunk="content4" />
	<res alias="fogling" 									path="characters\npc_entities\monsters\fogling_lvl1.w2ent" />
	<res alias="forktail" 									path="characters\npc_entities\monsters\forktail_lvl2.w2ent" chunk="content4" />
	<res alias="fugas" 										path="characters\npc_entities\monsters\fugas_lvl2.w2ent" chunk="content4"/>
	<res alias="gargoyle"									path="characters\npc_entities\monsters\gargoyle_lvl1.w2ent" chunk="content4" />
	<res alias="ghoul"										path="characters\npc_entities\monsters\ghoul_lvl2.w2ent" />
	<res alias="ghoul_lesser"								path="characters\npc_entities\monsters\ghoul_lvl1.w2ent" />
	<res alias="alghoul" 									path="characters\npc_entities\monsters\alghoul_lvl1.w2ent" />
	<res alias="wildhunt_mage"								path="quests\part_3\quest_files\q501_eredin\characters\q501_wild_hunt_freeze.w2ent"  chunk="content4"/>
	<res alias="gravehag" 									path="characters\npc_entities\monsters\hag_grave_lvl1.w2ent" chunk="content4" />
	<res alias="miscreant" 									path="characters\npc_entities\monsters\_quest__miscreant.w2ent" chunk="content4" />
	<res alias="nightwraith"								path="characters\npc_entities\monsters\nightwraith_lvl1.w2ent" />
	<res alias="noonwraith"									path="characters\npc_entities\monsters\noonwraith_lvl1.w2ent" />
	<res alias="pesta"										path="characters\npc_entities\monsters\_quest__noonwright_pesta.w2ent" chunk="content4" />
	<res alias="volcanic_gryphon"							path="characters\npc_entities\monsters\gryphon_lvl3__volcanic.w2ent" chunk="content4" />
	<res alias="wraith"										path="characters\npc_entities\monsters\wraith_lvl1.w2ent" />
	<res alias="waterhag"									path="characters\npc_entities\monsters\hag_water_lvl1.w2ent" />
	<res alias="czart"										path="characters\npc_entities\monsters\czart_lvl1.w2ent" chunk="content4" />
	<res alias="willo_wisp"									path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent" chunk="content4" />
	<res alias="willowisp"									path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent" chunk="content4" />
	<res alias="katakan"									path="characters\npc_entities\monsters\vampire_katakan_lvl1.w2ent" chunk="content4" />
	<res alias="katakan_large"								path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent" chunk="content4" />
	<res alias="katakanlarge"								path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent" chunk="content4" />
	<res alias="gravehag_barons_wife"						path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent" chunk="content4" />
	<res alias="baronswife"									path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent" chunk="content4" />
	<res alias="ekima"										path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent" chunk="content4" />
	<res alias="ekimma"										path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent" chunk="content4" />
	<res alias="lamia"										path="characters\npc_entities\monsters\siren_lvl2__lamia.w2ent" chunk="content4" />
	<res alias="bear"			 							path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent" chunk="content4" />
	<res alias="bear_black"								 	path="characters\npc_entities\monsters\bear_lvl1__black.w2ent" />
	<res alias="bear_berserker" 							path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent" chunk="content4" />
	<res alias="bear_grizzly"								path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent" chunk="content4" />
	<res alias="grizzly"									path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent" chunk="content4" />
	<res alias="bear_white"									path="characters\npc_entities\monsters\bear_lvl3__white.w2ent" chunk="content4" />
	<res alias="cyclop"										path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4" />
	<res alias="cyclops"									path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4" />
	<res alias="rotfiend"									path="characters\npc_entities\monsters\rotfiend_lvl1.w2ent" />
	<res alias="rotfiend_large"								path="characters\npc_entities\monsters\rotfiend_lvl2.w2ent" chunk="content4" />
	<res alias="succubus"									path="gameplay\templates\characters\npcs\test_enemies\enemy_succubus.w2ent" chunk="content4" />
	<res alias="heart"										path="environment\decorations\magic_items\tree_heart\tree_heart.w2ent" chunk="content4" />
	<res alias="him"										path="characters\npc_entities\monsters\_quest__him.w2ent" chunk="content4" />
	<res alias="frozen_soldier"								path="environment\decorations\corpses\human_corpses\nilfgaard_soldiers\nilfgardian_soldier_frozen_px.w2ent" chunk="content4" />
	<res alias="ice_golem"									path="characters\npc_entities\monsters\elemental_dao_lvl3__ice.w2ent" chunk="content4" />
	<res alias="botchling"									path="characters\npc_entities\monsters\_quest__miscreant_greater.w2ent" chunk="content4" />
	
	<res alias="alghoul_lvl1"								path="characters\npc_entities\monsters\alghoul_lvl1.w2ent"/>
	<res alias="alghoul_lvl2"								path="characters\npc_entities\monsters\alghoul_lvl2.w2ent"/>
	<res alias="alghoul_lvl3"								path="characters\npc_entities\monsters\alghoul_lvl3.w2ent"/>
	<res alias="alghoul_mh"									path="characters\npc_entities\monsters\alghoul_mh.w2ent" chunk="content4"/>
	<res alias="arachas_lvl1"								path="characters\npc_entities\monsters\arachas_lvl1.w2ent" chunk="content4" />
	<res alias="arachas_lvl2__armored"						path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent" chunk="content4"/>
	<res alias="arachas_lvl3__poison"						path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent" chunk="content4"/>
	<res alias="arachas_mh__poison"							path="characters\npc_entities\monsters\arachas_mh__poison.w2ent" chunk="content4" />
	<res alias="basilisk_lvl1"								path="characters\npc_entities\monsters\basilisk_lvl1.w2ent" chunk="content4"/>
	<res alias="bear_berserker_lvl1"						path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent" chunk="content4"/>
	<res alias="bear_lvl1__black"							path="characters\npc_entities\monsters\bear_lvl1__black.w2ent"/>
	<res alias="bear_lvl2__grizzly"							path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent" chunk="content4"/>
	<res alias="bear_lvl3__white"							path="characters\npc_entities\monsters\bear_lvl3__white.w2ent" chunk="content4" />
	<res alias="bies_lvl1"									path="characters\npc_entities\monsters\bies_lvl1.w2ent" chunk="content4" />
	<res alias="bies_lvl2"									path="characters\npc_entities\monsters\bies_lvl2.w2ent" chunk="content4" />
	<res alias="bies_mh"									path="characters\npc_entities\monsters\bies_mh.w2ent" chunk="content4" />
	<res alias="black_mage_lvl1"							path="characters\npc_entities\monsters\black_mage_lvl1.w2ent" chunk="content4" />
	<res alias="blood_flies"								path="characters\npc_entities\monsters\blood_flies.w2ent" chunk="content4" />
	<res alias="burnedman_lvl1"								path="characters\npc_entities\monsters\burnedman_lvl1.w2ent" chunk="content4" />
	<res alias="cockatrice_lvl1"							path="characters\npc_entities\monsters\cockatrice_lvl1.w2ent" chunk="content4" />
	<res alias="cockatrice_mh"								path="characters\npc_entities\monsters\cockatrice_mh.w2ent" chunk="content4" />
	<res alias="cyclop_lvl1"								path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4" />
	<res alias="czart_lvl1"									path="characters\npc_entities\monsters\czart_lvl1.w2ent" chunk="content4" />
	<res alias="czart_mh"									path="characters\npc_entities\monsters\czart_mh.w2ent" chunk="content4" />
	<res alias="drowner_lvl1"								path="characters\npc_entities\monsters\drowner_lvl1.w2ent"/>
	<res alias="drowner_lvl2"								path="characters\npc_entities\monsters\drowner_lvl2.w2ent"/>
	<res alias="drowner_lvl3"								path="characters\npc_entities\monsters\drowner_lvl3.w2ent"/>
	<res alias="drowner_lvl4__dead"							path="characters\npc_entities\monsters\drowner_lvl4__dead.w2ent"/>
	<res alias="elemental_dao_lvl1"							path="characters\npc_entities\monsters\elemental_dao_lvl1.w2ent" chunk="content4" />
	<res alias="elemental_dao_lvl2"							path="characters\npc_entities\monsters\elemental_dao_lvl2.w2ent" chunk="content4" />
	<res alias="elemental_dao_lvl3__ice"					path="characters\npc_entities\monsters\elemental_dao_lvl3__ice.w2ent" chunk="content4" />
	<res alias="elemental_dao_mh"							path="characters\npc_entities\monsters\elemental_dao_mh.w2ent" chunk="content4" />
	<res alias="endriaga_lvl1__worker"						path="characters\npc_entities\monsters\endriaga_lvl1__worker.w2ent"/>
	<res alias="endriaga_lvl2__tailed"						path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" chunk="content4"/>
	<res alias="endriaga_lvl3__spikey"						path="characters\npc_entities\monsters\endriaga_lvl3__spikey.w2ent" chunk="content4" />
	<res alias="fogling_lvl1"								path="characters\npc_entities\monsters\fogling_lvl1.w2ent"/>
	<res alias="fogling_lvl1__doppelganger"					path="characters\npc_entities\monsters\fogling_lvl1__doppelganger.w2ent"/>
	<res alias="fogling_lvl2"								path="characters\npc_entities\monsters\fogling_lvl2.w2ent" chunk="content4" />
	<res alias="fogling_lvl3__willowisp"					path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent" chunk="content4" />
	<res alias="fogling_mh"									path="characters\npc_entities\monsters\fogling_mh.w2ent" chunk="content4" />
	<res alias="forktail_lvl1"								path="characters\npc_entities\monsters\forktail_lvl1.w2ent" chunk="content4" />
	<res alias="forktail_lvl2"								path="characters\npc_entities\monsters\forktail_lvl2.w2ent" chunk="content4" />
	<res alias="forktail_mh"								path="characters\npc_entities\monsters\forktail_mh.w2ent" chunk="content4" />
	<res alias="fugas_lvl1"									path="characters\npc_entities\monsters\fugas_lvl1.w2ent" chunk="content4" />
	<res alias="fugas_lvl2"									path="characters\npc_entities\monsters\fugas_lvl2.w2ent" chunk="content4" />
	<res alias="gargoyle_lvl1"								path="characters\npc_entities\monsters\gargoyle_lvl1.w2ent" chunk="content4" />
	<res alias="ghoul_lvl1"									path="characters\npc_entities\monsters\ghoul_lvl1.w2ent"/>
	<res alias="ghoul_lvl2"									path="characters\npc_entities\monsters\ghoul_lvl2.w2ent"/>
	<res alias="ghoul_lvl3"									path="characters\npc_entities\monsters\ghoul_lvl3.w2ent" chunk="content4" />
	<res alias="golem_lvl1"									path="characters\npc_entities\monsters\golem_lvl1.w2ent" chunk="content4" />
	<res alias="golem_lvl2"									path="characters\npc_entities\monsters\golem_lvl2.w2ent" chunk="content4" />
	<res alias="golem_lvl2__ifryt"							path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent" chunk="content4" />
	<res alias="golem_lvl3"									path="characters\npc_entities\monsters\golem_lvl3.w2ent" chunk="content4" />
	<res alias="gryphon_lvl1"								path="characters\npc_entities\monsters\gryphon_lvl1.w2ent"/>
	<res alias="gryphon_lvl2"								path="characters\npc_entities\monsters\gryphon_lvl2.w2ent" chunk="content4" />
	<res alias="gryphon_lvl3__volcanic"						path="characters\npc_entities\monsters\gryphon_lvl3__volcanic.w2ent" chunk="content4" />
	<res alias="gryphon_mh__volcanic"						path="characters\npc_entities\monsters\gryphon_mh__volcanic.w2ent" chunk="content4" />
	<res alias="hag_grave_lvl1"								path="characters\npc_entities\monsters\hag_grave_lvl1.w2ent" chunk="content4" />
	<res alias="hag_grave_lvl1__barons_wife"				path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent" chunk="content4" />
	<res alias="hag_grave__mh"								path="characters\npc_entities\monsters\hag_grave__mh.w2ent" chunk="content4"/>
	<res alias="hag_water_lvl1"								path="characters\npc_entities\monsters\hag_water_lvl1.w2ent"/>
	<res alias="hag_water_lvl2"								path="characters\npc_entities\monsters\hag_water_lvl2.w2ent" chunk="content4" />
	<res alias="hag_water_mh"								path="characters\npc_entities\monsters\hag_water_mh.w2ent" chunk="content4"/>
	<res alias="harpy_lvl1"									path="characters\npc_entities\monsters\harpy_lvl1.w2ent" chunk="content4"/>
	<res alias="harpy_lvl2"									path="characters\npc_entities\monsters\harpy_lvl2.w2ent" chunk="content4"/>
	<res alias="harpy_lvl3__erynia"							path="characters\npc_entities\monsters\harpy_lvl3__erynia.w2ent" chunk="content4" />
	<res alias="lessog_lvl1"								path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4" />
	<res alias="lessog_lvl2__ancient"						path="characters\npc_entities\monsters\lessog_lvl2__ancient.w2ent" chunk="content4" />
	<res alias="lessog_mh"									path="characters\npc_entities\monsters\lessog_mh.w2ent" chunk="content4" />
	<res alias="nekker_lvl1"								path="characters\npc_entities\monsters\nekker_lvl1.w2ent"/>
	<res alias="nekker_lvl2"								path="characters\npc_entities\monsters\nekker_lvl2.w2ent" chunk="content4" />
	<res alias="nekker_lvl3__warrior"						path="characters\npc_entities\monsters\nekker_lvl3__warrior.w2ent" chunk="content4" />
	<res alias="nekker_mh__warrior"							path="characters\npc_entities\monsters\nekker_mh__warrior.w2ent" chunk="content4" />
	<res alias="nightwraith_lvl1"							path="characters\npc_entities\monsters\nightwraith_lvl1.w2ent"/>
	<res alias="nightwraith_lvl1__doppelganger"				path="characters\npc_entities\monsters\nightwraith_lvl1__doppelganger.w2ent"/>
	<res alias="nightwraith_mh"								path="characters\npc_entities\monsters\nightwraith_mh.w2ent" chunk="content4" />
	<res alias="noonwraith_lvl1"							path="characters\npc_entities\monsters\noonwraith_lvl1.w2ent"/>
	<res alias="noonwraith_lvl1__doppelganger"				path="characters\npc_entities\monsters\noonwraith_lvl1__doppelganger.w2ent"/>
	<res alias="noonwraith_mh"								path="characters\npc_entities\monsters\noonwraith_mh.w2ent" chunk="content4" />
	<res alias="rotfiend_lvl1"								path="characters\npc_entities\monsters\rotfiend_lvl1.w2ent"/>
	<res alias="rotfiend_lvl2"								path="characters\npc_entities\monsters\rotfiend_lvl2.w2ent" chunk="content4" />
	<res alias="siren_lvl1"									path="characters\npc_entities\monsters\siren_lvl1.w2ent" chunk="content4" />
	<res alias="siren_lvl2__lamia"							path="characters\npc_entities\monsters\siren_lvl2__lamia.w2ent" chunk="content4" />
	<res alias="siren_mh__lamia"							path="characters\npc_entities\monsters\siren_mh__lamia.w2ent" chunk="content4" />
	<res alias="troll_cave_lvl1"							path="characters\npc_entities\monsters\troll_cave_lvl1.w2ent" chunk="content4" />
	<res alias="troll_cave_lvl2"							path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent" chunk="content4" />
	<res alias="troll_cave_lvl3__ice"						path="characters\npc_entities\monsters\troll_cave_lvl3__ice.w2ent" chunk="content4" />
	<res alias="troll_cave_mh__black"						path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent" chunk="content4" />
	<res alias="vampire_ekima_lvl1"							path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent" chunk="content4" />
	<res alias="vampire_ekima_mh"							path="characters\npc_entities\monsters\vampire_ekima_mh.w2ent" chunk="content4" />
	<res alias="vampire_katakan_lvl1"						path="characters\npc_entities\monsters\vampire_katakan_lvl1.w2ent" chunk="content4" />
	<res alias="vampire_katakan_mh"							path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent" chunk="content4" />
	<res alias="werewolf_lvl1"								path="characters\npc_entities\monsters\werewolf_lvl1.w2ent" chunk="content4" />
	<res alias="werewolf_lvl2"								path="characters\npc_entities\monsters\werewolf_lvl2.w2ent" chunk="content4" />
	<res alias="werewolf_lvl3__lycan"						path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent" chunk="content4" />
	<res alias="werewolf_lvl4__lycan"						path="characters\npc_entities\monsters\werewolf_lvl4__lycan.w2ent" chunk="content4" />
	<res alias="wild_dog_lvl1"								path="characters\npc_entities\monsters\wild_dog_lvl1.w2ent"/>
	<res alias="wildhunt_minion_lvl1"						path="characters\npc_entities\monsters\wildhunt_minion_lvl1.w2ent" chunk="content4" />
	<res alias="wildhunt_minion_lvl2"						path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent" chunk="content4" />
	<res alias="wildhunt_minion_mh"							path="characters\npc_entities\monsters\wildhunt_minion_mh.w2ent" chunk="content4" />
	<res alias="wolf_lvl1"									path="characters\npc_entities\monsters\wolf_lvl1.w2ent"/>
	<res alias="wolf_lvl1__summon"							path="characters\npc_entities\monsters\wolf_lvl1__summon.w2ent"/>
	<res alias="wolf_lvl1__summon_were"						path="characters\npc_entities\monsters\wolf_lvl1__summon_were.w2ent"/>
	<res alias="wolf_lvl2__alpha"							path="characters\npc_entities\monsters\wolf_lvl2__alpha.w2ent" chunk="content4" />
	<res alias="wolf_white_lvl2"							path="characters\npc_entities\monsters\wolf_white_lvl2.w2ent" chunk="content4" />
	<res alias="wolf_white_lvl3__alpha"						path="characters\npc_entities\monsters\wolf_white_lvl3__alpha.w2ent" chunk="content4" />
	<!-- <res alias="wraith_lvl1"								path="characters\npc_entities\monsters\wraith_lvl1.w2ent" /> --> 
	<res alias="wraith_mh"									path="characters\npc_entities\monsters\wraith_mh.w2ent" chunk="content4" />
	<res alias="wyvern_lvl1"								path="characters\npc_entities\monsters\wyvern_lvl1.w2ent"/>
	<res alias="wyvern_lvl2"								path="characters\npc_entities\monsters\wyvern_lvl2.w2ent" chunk="content4" />
	<res alias="wyvern_mh"									path="characters\npc_entities\monsters\wyvern_mh.w2ent" chunk="content4" />
	<res alias="_quest__bear_grizzly_honey"					path="characters\npc_entities\monsters\_quest__bear_grizzly_honey.w2ent" chunk="content4" />
	<res alias="_quest__endriaga_spiral"					path="characters\npc_entities\monsters\_quest__endriaga_spiral.w2ent" chunk="content4" />
	<res alias="_quest__fogling"							path="characters\npc_entities\monsters\_quest__fogling.w2ent" chunk="content4" />
	<res alias="_quest__godling"							path="characters\npc_entities\monsters\_quest__godling.w2ent" chunk="content4" />
	<res alias="_quest__him"								path="characters\npc_entities\monsters\_quest__him.w2ent" chunk="content4" />
	<res alias="_quest__miscreant"							path="characters\npc_entities\monsters\_quest__miscreant.w2ent" chunk="content4" />
	<res alias="_quest__miscreant_greater"					path="characters\npc_entities\monsters\_quest__miscreant_greater.w2ent" chunk="content4" />
	<res alias="_quest__noonwright_pesta"					path="characters\npc_entities\monsters\_quest__noonwright_pesta.w2ent" chunk="content4" />
	<res alias="_quest__werewolf"							path="characters\npc_entities\monsters\_quest__werewolf.w2ent" chunk="content4" />
	<res alias="_quest__witch_1"							path="characters\npc_entities\monsters\_quest__witch_1.w2ent" chunk="content4" />
	<res alias="_quest__witch_2"							path="characters\npc_entities\monsters\_quest__witch_2.w2ent" chunk="content4" />
	<res alias="_quest__witch_3"							path="characters\npc_entities\monsters\_quest__witch_3.w2ent" chunk="content4" />
	
	<!-- wild hunt -->
	<res alias="wildhunt_sword"								path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_sword.w2ent" chunk="content4"/>
	<res alias="wild_hunt_sword"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_sword.w2ent" chunk="content4" />
	<res alias="wildhunt_axe"								path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_axe.w2ent" chunk="content4" />
	<res alias="wild_hunt_axe"								path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_axe.w2ent" chunk="content4" />
	<res alias="wildhunt_halberd"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_halberd.w2ent" chunk="content4" />
	<res alias="wild_hunt_halberd"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_halberd.w2ent" chunk="content4" />
	<res alias="wildhunt_hammer"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_hammer.w2ent" chunk="content4" />
	<res alias="wild_hunt_hammer"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_hammer.w2ent" chunk="content4" />
	<res alias="wildhunt_spear"								path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_spear.w2ent" chunk="content4" />
	<res alias="wild_hunt_spear"							path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_spear.w2ent" chunk="content4" />
	<res alias="wildhunt_minion"							path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent" chunk="content4" />
	<res alias="wild_hunt_minion"							path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent" chunk="content4" />
	
	<!-- bosses -->
	<res alias="witch1"										path="characters\npc_entities\monsters\_quest__witch_1.w2ent" chunk="content4" />
	<res alias="witch_1"									path="characters\npc_entities\monsters\_quest__witch_1.w2ent" chunk="content4" />
	<res alias="witch2"										path="characters\npc_entities\monsters\_quest__witch_2.w2ent" chunk="content4"  />
	<res alias="witch_2"									path="characters\npc_entities\monsters\_quest__witch_2.w2ent" chunk="content4"  />
	<res alias="witch3"										path="characters\npc_entities\monsters\_quest__witch_3.w2ent" chunk="content4"  />
	<res alias="witch_3"									path="characters\npc_entities\monsters\_quest__witch_3.w2ent" chunk="content4"  />
	<res alias="witch_q105"									path="quests\main_npcs\witch_weavess.w2ent" chunk="content4"  />
	
	<res alias="eredin"										path="gameplay\templates\characters\npcs\enemy_eredin.w2ent" chunk="content4" />
	<res alias="imlerith"									path="gameplay\templates\characters\npcs\enemy_imlerith.w2ent" chunk="content4"  />
	<res alias="caranthir"									path="quests\main_npcs\canaris.w2ent" chunk="content4"  />
	
	<!-- ai -->
	
	<res alias="ai\internal\scripted_actions"	path="gameplay\trees\internal\scripted_actions.w2behtree" />
	<res alias="ai\internal\despawn"			path="gameplay\trees\internal\despawn.w2behtree" />
	<res alias="ai\animal_base" path="gameplay\trees\animal_base.w2behtree" />
	<res alias="ai\combat/animal_combat" path="gameplay\trees\combat/animal_combat.w2behtree" />
	<res alias="ai\combat/animal_combat_quest" path="gameplay\trees\combat/animal_combat_quest.w2behtree" />
	<res alias="ai\combat/animal_curious" path="gameplay\trees\combat/animal_curious.w2behtree" />
	<res alias="ai\combat/animal_flee" path="gameplay\trees\combat/animal_flee.w2behtree" />
	<res alias="ai\combat/horse_combat" path="gameplay\trees\combat/horse_combat.w2behtree" />
	<res alias="ai\combat/horse_shake_rider" path="gameplay\trees\combat/horse_shake_rider.w2behtree" />
	<res alias="ai\combat/npc_combatstyle" path="gameplay\trees\combat/npc_combatstyle.w2behtree" />
	<res alias="ai\combat/npc_rider_combat" path="gameplay\trees\combat/npc_rider_combat.w2behtree" />
	<res alias="ai\combat\npc_attackaction_basic" path="gameplay\trees\combat\npc_attackaction_basic.w2behtree" />
	<res alias="ai\combat\npc_attackaction_ciri" path="gameplay\trees\combat\npc_attackaction_ciri.w2behtree" />
	<res alias="ai\combat\npc_attackaction_sword2h" path="gameplay\trees\combat\npc_attackaction_sword2h.w2behtree" />
	<res alias="ai\combat\wildhunt_attackaction_sword2h" path="gameplay\trees\combat\wildhunt_attackaction_sword2h.w2behtree" />
	<res alias="ai\combat\npc_attackaction_eredin" path="gameplay\trees\combat\npc_attackaction_eredin.w2behtree" />
	<res alias="ai\combat\npc_attackaction_fists" path="gameplay\trees\combat\npc_attackaction_fists.w2behtree" />
	<res alias="ai\combat\npc_attackaction_fists_combos" path="gameplay\trees\combat\npc_attackaction_fists_combos.w2behtree" />
	<res alias="ai\combat\npc_attackaction_imlerith" path="gameplay\trees\combat\npc_attackaction_imlerith.w2behtree" />
	<res alias="ai\combat\npc_attackaction_simple" path="gameplay\trees\combat\npc_attackaction_simple.w2behtree" />
	<res alias="ai\combat\npc_attackaction_pitchfork" path="gameplay\trees\combat\npc_attackaction_pitchfork.w2behtree" />
	<res alias="ai\combat\npc_attackaction_twohanded" path="gameplay\trees\combat\npc_attackaction_twohanded.w2behtree" />
	<res alias="ai\combat\wildhunt_attackaction_twohanded" path="gameplay\trees\combat\wildhunt_attackaction_twohanded.w2behtree" />
	<res alias="ai\combat\npc_attackaction_witcher" path="gameplay\trees\combat\npc_attackaction_witcher.w2behtree" />
	<res alias="ai\combat\npc_attackbehavior" path="gameplay\trees\combat\npc_attackbehavior.w2behtree" />
	<res alias="ai\combat\npc_def_ciri_counter" path="gameplay\trees\combat\npc_def_ciri_counter.w2behtree" />
	<res alias="ai\combat\npc_def_counter_push" path="gameplay\trees\combat\npc_def_counter_push.w2behtree" />
	<res alias="ai\combat\npc_def_counterhit" path="gameplay\trees\combat\npc_def_counterhit.w2behtree" />
	<res alias="ai\combat\npc_def_wildhunt_counterhit" path="gameplay\trees\combat\npc_def_wildhunt_counterhit.w2behtree" />
	<res alias="ai\combat\npc_def_counter" path="gameplay\trees\combat\npc_def_counter.w2behtree" />
	<res alias="ai\combat\npc_def_counter_fistfight" path="gameplay\trees\combat\npc_def_counter_fistfight.w2behtree" />
	<res alias="ai\combat\npc_def_dodge" path="gameplay\trees\combat\npc_def_dodge.w2behtree" />
	<res alias="ai\combat\npc_def_eredin_counter" path="gameplay\trees\combat\npc_def_eredin_counter.w2behtree" />
	<res alias="ai\combat\npc_def_eredin_signs_block" path="gameplay\trees\combat\npc_def_eredin_signs_block.w2behtree" />
	<res alias="ai\combat\npc_def_eredin_dodge" path="gameplay\trees\combat\npc_def_eredin_dodge.w2behtree" />
	<res alias="ai\combat\npc_def_eredin_parry" path="gameplay\trees\combat\npc_def_eredin_parry.w2behtree" />
	<res alias="ai\combat\npc_def_eredin_raise_guard" path="gameplay\trees\combat\npc_def_eredin_raise_guard.w2behtree" />
	<res alias="ai\combat\npc_def_imlerith_parry" path="gameplay\trees\combat\npc_def_imlerith_parry.w2behtree" />
	<res alias="ai\combat\npc_def_imlerith_counter" path="gameplay\trees\combat\npc_def_imlerith_counter.w2behtree" />
	<res alias="ai\combat\npc_def_imlerith_counter_second_stage" path="gameplay\trees\combat\npc_def_imlerith_counter_second_stage.w2behtree" />
	<res alias="ai\combat\npc_def_imlerith_guard" path="gameplay\trees\combat\npc_def_imlerith_guard.w2behtree" />
	<res alias="ai\combat\npc_def_imlerith_signs_block" path="gameplay\trees\combat\npc_def_imlerith_signs_block.w2behtree" />
	<res alias="ai\combat\npc_def_parry" path="gameplay\trees\combat\npc_def_parry.w2behtree" />
	<res alias="ai\combat\npc_def_summon_guards" path="gameplay\trees\combat\npc_def_summon_guards.w2behtree" />
	<res alias="ai\combat\npc_def_witcher_counter" path="gameplay\trees\combat\npc_def_witcher_counter.w2behtree" />
	<res alias="ai\combat\npc_formation_tactic_base" path="gameplay\trees\combat\npc_formation_tactic_base.w2behtree" />
	<res alias="ai\combat\npc_special_cast_fireball" path="gameplay\trees\combat\npc_special_cast_fireball.w2behtree" />
	<res alias="ai\combat\npc_special_cast_lightning" path="gameplay\trees\combat\npc_special_cast_lightning.w2behtree" />
	<res alias="ai\combat\npc_special_cast_arcane_missile" path="gameplay\trees\combat\npc_special_cast_arcane_missile.w2behtree" />
	<res alias="ai\combat\npc_special_cast_arcane_explosion" path="gameplay\trees\combat\npc_special_cast_arcane_explosion.w2behtree" />
	<res alias="ai\combat\npc_special_cast_rip_apart" path="gameplay\trees\combat\npc_special_cast_rip_apart.w2behtree" />
	<res alias="ai\combat\npc_special_throw_dwimeritium" path="gameplay\trees\combat\npc_special_throw_dwimeritium.w2behtree" />
	<res alias="ai\combat\npc_special_shoot_barrels" path="gameplay\trees\combat\npc_special_shoot_barrels.w2behtree" />
	
	<res alias="ai\combat\npc_special_attach_entities" path="gameplay\trees\combat\npc_special_attach_entities.w2behtree" />
	<res alias="ai\combat\npc_special_disperse_attached_entities" path="gameplay\trees\combat\npc_special_disperse_attached_entities.w2behtree" />
	<res alias="ai\combat\npc_special_magic_ground_blast" path="gameplay\trees\combat\npc_special_magic_ground_blast.w2behtree" />
	<res alias="ai\combat\npc_special_magic_push" path="gameplay\trees\combat\npc_special_magic_push.w2behtree" />
	<res alias="ai\combat\npc_special_shoot_attached_entities" path="gameplay\trees\combat\npc_special_shoot_attached_entities.w2behtree" />
	<res alias="ai\combat\npc_special_shoot_projectiles_from_ground" path="gameplay\trees\combat\npc_special_shoot_projectiles_from_ground.w2behtree" />
	<res alias="ai\combat\npc_tactic_holdground" path="gameplay\trees\combat\npc_tactic_holdground.w2behtree" />
	<res alias="ai\combat\npc_tactic_holdground_ranged" path="gameplay\trees\combat\npc_tactic_holdground_ranged.w2behtree" />
	<res alias="ai\combat\npc_tactic_eredin" path="gameplay\trees\combat\npc_tactic_eredin.w2behtree" />
	<res alias="ai\combat\npc_tactic_eredin_test" path="gameplay\trees\combat\npc_tactic_eredin_test.w2behtree" />
	<res alias="ai\combat\npc_tactic_imlerith" path="gameplay\trees\combat\npc_tactic_imlerith.w2behtree" />
	<res alias="ai\combat\npc_tactic_imlerith_second_stage" path="gameplay\trees\combat\npc_tactic_imlerith_second_stage.w2behtree" />
	<res alias="ai\combat\npc_tactic_philippa" path="gameplay\trees\combat\npc_tactic_philippa.w2behtree" />
	<res alias="ai\combat\npc_tactic_simple" path="gameplay\trees\combat\npc_tactic_simple.w2behtree" />
	<res alias="ai\combat\npc_tactic_sorcerer" path="gameplay\trees\combat\npc_tactic_sorcerer.w2behtree" />
	<res alias="ai\combat\npc_tactic_sorceress" path="gameplay\trees\combat\npc_tactic_sorceress.w2behtree" />
	<res alias="ai\combat\npc_tactic_surround" path="gameplay\trees\combat\npc_tactic_surround.w2behtree" />
	<res alias="ai\combat\npc_tactic_surround_close" path="gameplay\trees\combat\npc_tactic_surround_close.w2behtree" />
	<res alias="ai\combat\npc_tactic_surround_far" path="gameplay\trees\combat\npc_tactic_surround_far.w2behtree" />
	<res alias="ai\combat\npc_tactic_surround_ranged" path="gameplay\trees\combat\npc_tactic_surround_ranged.w2behtree" />
	<res alias="ai\combat\npc_tactic_vesemir_tutorial" path="gameplay\trees\combat\npc_tactic_vesemir_tutorial.w2behtree" />
	<res alias="ai\combat\npc_combataction_retreat" path="gameplay\trees\combat\npc_combataction_retreat.w2behtree" />
	<res alias="ai\combat\npc_combataction_precombatwarning" path="gameplay\trees\combat\npc_combataction_precombatwarning.w2behtree" />
	<res alias="ai\combat\npc_scared_combat" path="gameplay\trees\combat\npc_scared_combat.w2behtree" />
	<res alias="ai\death/death" path="gameplay\trees\death/death.w2behtree" />
	<res alias="ai\death/defeated" path="gameplay\trees\death/defeated.w2behtree" />
	<res alias="ai\death/flying_death" path="gameplay\trees\death/flying_death.w2behtree" />
	<res alias="ai\death/unconscious" path="gameplay\trees\death/unconscious.w2behtree" />
	<res alias="ai\exploration/door_move" path="gameplay\trees\exploration/door_move.w2behtree" />
	<res alias="ai\exploration/use_exploration_action_general" path="gameplay\trees\exploration/use_exploration_action_general.w2behtree" />
	<res alias="ai\exploration/use_exploration_general" path="gameplay\trees\exploration/use_exploration_general.w2behtree" />
	<res alias="ai\horse_riding/dismount_horse" path="gameplay\trees\horse_riding/dismount_horse.w2behtree" />
	<res alias="ai\horse_riding/mount_horse" path="gameplay\trees\horse_riding/mount_horse.w2behtree" />
	<res alias="ai\idle/animal_charmed_idle" path="gameplay\trees\idle/animal_charmed_idle.w2behtree" />
	<res alias="ai\idle/animal_idle_decorator" path="gameplay\trees\idle/animal_idle_decorator.w2behtree" />
	<res alias="ai\idle/dynamic_flying_wander" path="gameplay\trees\idle/dynamic_flying_wander.w2behtree" />
	<res alias="ai\idle/dynamic_amphibious_wander" path="gameplay\trees\idle/dynamic_amphibious_wander.w2behtree" />
	<res alias="ai\idle/dynamic_siren_wander" path="gameplay\trees\idle/dynamic_siren_wander.w2behtree" />
	<res alias="ai\idle/dynamic_wander" path="gameplay\trees\idle/dynamic_wander.w2behtree" />
	<res alias="ai\idle/follow_leader" path="gameplay\trees\idle/follow_leader.w2behtree" />
	<res alias="ai\idle/formation_lead" path="gameplay\trees\idle/formation_lead.w2behtree" />
	<res alias="ai\idle/formation_spontaneous" path="gameplay\trees\idle/formation_spontaneous.w2behtree" />
	<res alias="ai\idle/horse_idle_decorator" path="gameplay\trees\idle/horse_idle_decorator.w2behtree" />
	<res alias="ai\idle/monster_active_idle" path="gameplay\trees\idle/monster_active_idle.w2behtree" />
	<res alias="ai\idle\monster_idle_decorator" path="gameplay\trees\idle\monster_idle_decorator.w2behtree" />
	<res alias="ai\idle/monster_idle_action_fly_on_curve" path="gameplay\trees\idle/monster_idle_action_fly_on_curve.w2behtree" />
	<res alias="ai\idle/monster_idle_action_howl" path="gameplay\trees\idle/monster_idle_action_howl.w2behtree" />
	<res alias="ai\idle/monster_idle_action_slot" path="gameplay\trees\idle/monster_idle_action_slot.w2behtree" />
	<res alias="ai\idle/monster_flying_idle_action_slot" path="gameplay\trees\idle/monster_flying_idle_action_slot.w2behtree" />
	<res alias="ai\idle/monster_play_around_idle" path="gameplay\trees\idle/monster_play_around_idle.w2behtree" />
	<res alias="ai\idle/monster_search_food_idle" path="gameplay\trees\idle/monster_search_food_idle.w2behtree" />
	<res alias="ai\idle/animal_run_wild_idle" path="gameplay\trees\idle/animal_run_wild_idle.w2behtree" />
	<res alias="ai\idle/lead_pack_wandering" path="gameplay\trees\idle/lead_pack_wandering.w2behtree" />
	<res alias="ai\idle/npc_active_idle" path="gameplay\trees\idle/npc_active_idle.w2behtree" />
	<res alias="ai\idle/npc_carrying_items" path="gameplay\trees\idle/npc_carrying_items.w2behtree" />
	<res alias="ai\idle/npc_idle" path="gameplay\trees\idle/npc_idle.w2behtree" />
	<res alias="ai\idle/npc_idle_horserider" path="gameplay\trees\idle/npc_idle_horserider.w2behtree" />
	<res alias="ai\idle/npc_patrol" path="gameplay\trees\idle/npc_patrol.w2behtree" />
	<res alias="ai\idle/npc_walk_side_by_side_party" path="gameplay\trees\idle/npc_walk_side_by_side_party.w2behtree" />
	<res alias="ai\idle/npc_wander_history" path="gameplay\trees\idle/npc_wander_history.w2behtree" />
	<res alias="ai\idle/npc_wander_random" path="gameplay\trees\idle/npc_wander_random.w2behtree" />
	<res alias="ai\idle/npc_work" path="gameplay\trees\idle/npc_work.w2behtree" />
	<res alias="ai\idle/npc_work_idle" path="gameplay\trees\idle/npc_work_idle.w2behtree" />
	<res alias="ai\idle\custom\npc_idle_box" path="gameplay\trees\idle\custom\npc_idle_box.w2behtree" />
	<res alias="ai\monster_base" path="gameplay\trees\monster_base.w2behtree" />
	<res alias="ai\monster_baseaxii" path="gameplay\trees\monster_baseaxii.w2behtree" />
	<res alias="ai\monster_basecombat" path="gameplay\trees\monster_basecombat.w2behtree" />
	<res alias="ai\monster_basetaunt" path="gameplay\trees\monster_basetaunt.w2behtree" />
	<res alias="ai\monster_cowardtaunt" path="gameplay\trees\monster_cowardtaunt.w2behtree" />
	<res alias="ai\monster_damage_reaction" path="gameplay\trees\monster_damage_reaction.w2behtree" />
	<res alias="ai\monster_idle" path="gameplay\trees\monster_idle.w2behtree" />
	<res alias="ai\monster_lessog_idle" path="gameplay\trees\monster_lessog_idle.w2behtree" />
	<res alias="ai\monster_simple_damage_reaction" path="gameplay\trees\monster_simple_damage_reaction.w2behtree" />
	<res alias="ai\monster_spawn_default" path="gameplay\trees\monster_spawn_default.w2behtree" />
	<res alias="ai\monster_spawn_flying" path="gameplay\trees\monster_spawn_flying.w2behtree" />
	<res alias="ai\monster_spawn_lessog" path="gameplay\trees\monster_spawn_lessog.w2behtree" />
	<res alias="ai\monsters/monster_arachas_debug" path="gameplay\trees\monsters/monster_arachas_debug.w2behtree" />
	<res alias="ai\monsters/monster_arachas_logic" path="gameplay\trees\monsters/monster_arachas_logic.w2behtree" />
	<res alias="ai\monsters/monster_bear_berserker_logic" path="gameplay\trees\monsters/monster_bear_berserker_logic.w2behtree" />
	<res alias="ai\monsters/monster_bies_debug" path="gameplay\trees\monsters/monster_bies_debug.w2behtree" />
	<res alias="ai\monsters/monster_bies_logic" path="gameplay\trees\monsters/monster_bies_logic.w2behtree" />
	<res alias="ai\monsters/monster_cave_troll_logic" path="gameplay\trees\monsters/monster_cave_troll_logic.w2behtree" />
	<res alias="ai\monsters/monster_djinn_logic" path="gameplay\trees\monsters\monster_djinn_logic.w2behtree" />
	<res alias="ai\monsters/monster_drowner_logic" path="gameplay\trees\monsters/monster_drowner_logic.w2behtree" />
	<res alias="ai\monsters/monster_fogling_doppelganger_logic" path="gameplay\trees\monsters/monster_fogling_doppelganger_logic.w2behtree" />
	<res alias="ai\monsters/monster_fugas_logic" path="gameplay\trees\monsters/monster_fugas_logic.w2behtree" />
	<res alias="ai\monsters/monster_ghoul_logic" path="gameplay\trees\monsters/monster_ghoul_logic.w2behtree" />
	<res alias="ai\monsters/monster_ghul_logic" path="gameplay\trees\monsters/monster_ghul_logic.w2behtree" />
	<res alias="ai\monsters/monster_golem_debug" path="gameplay\trees\monsters/monster_golem_debug.w2behtree" />
	<res alias="ai\monsters/monster_golem_logic" path="gameplay\trees\monsters/monster_golem_logic.w2behtree" />
	<res alias="ai\monsters/monster_gravehag_logic" path="gameplay\trees\monsters/monster_gravehag_logic.w2behtree" />
	<res alias="ai\monsters/monster_gryphon_logic" path="gameplay\trees\monsters/monster_gryphon_logic.w2behtree" />
	<res alias="ai\monsters/monster_harpy_logic" path="gameplay\trees\monsters/monster_harpy_logic.w2behtree" />
	<res alias="ai\monsters/monster_him_logic" path="gameplay\trees\monsters/monster_him_logic.w2behtree" />
	<res alias="ai\monsters/monster_ice_giant_logic" path="gameplay\trees\monsters/monster_ice_giant_logic.w2behtree" />
	<res alias="ai\monsters/monster_katakan_logic" path="gameplay\trees\monsters/monster_katakan_logic.w2behtree" />
	<res alias="ai\monsters/monster_lessog_logic" path="gameplay\trees\monsters/monster_lessog_logic.w2behtree" />
	<res alias="ai\monsters/monster_nekker_logic" path="gameplay\trees\monsters/monster_nekker_logic.w2behtree" />
	<res alias="ai\monsters/monster_noonwraith_logic" path="gameplay\trees\monsters/monster_noonwraith_logic.w2behtree" />
	<res alias="ai\monsters/monster_pesta_logic" path="gameplay\trees\monsters/monster_pesta_logic.w2behtree" />
	<res alias="ai\monsters/monster_rat_logic" path="gameplay\trees\monsters/monster_rat_logic.w2behtree" />
	<res alias="ai\monsters/monster_siren_logic" path="gameplay\trees\monsters/monster_siren_logic.w2behtree" />
	<res alias="ai\monsters/monster_werewolf_logic" path="gameplay\trees\monsters/monster_werewolf_logic.w2behtree" />
	<res alias="ai\monsters/monster_witch2_logic" path="gameplay\trees\monsters/monster_witch2_logic.w2behtree" />
	<res alias="ai\monsters/monster_witch_logic" path="gameplay\trees\monsters/monster_witch_logic.w2behtree" />
	<res alias="ai\monsters/monster_witch_solo_logic" path="gameplay\trees\monsters/monster_witch_solo_logic.w2behtree" />
	<res alias="ai\monsters/monster_wolf_logic" path="gameplay\trees\monsters/monster_wolf_logic.w2behtree" />
	<res alias="ai\monsters/monster_wraith_logic" path="gameplay\trees\monsters/monster_wraith_logic.w2behtree" />
	<res alias="ai\monsters/monster_wyvern_logic" path="gameplay\trees\monsters/monster_wyvern_logic.w2behtree" />
	<res alias="ai\npc_base" path="gameplay\trees\npc_base.w2behtree" />
	<res alias="ai\npc_basecombat" path="gameplay\trees\npc_basecombat.w2behtree" />
	<res alias="ai\npc_critical_state" path="gameplay\trees\npc_critical_state.w2behtree" />
	<res alias="ai\npc_critical_state_flying" path="gameplay\trees\npc_critical_state_flying.w2behtree" />
	<res alias="ai\npc_guard_encounter_combat" path="gameplay\trees\npc_guard_encounter_combat.w2behtree" />
	<res alias="ai\npc_ridehorse" path="gameplay\trees\npc_ridehorse.w2behtree" />
	<res alias="ai\npc_rider_base" path="gameplay\trees\npc_rider_base.w2behtree" />
	<res alias="ai\npc_rider_guard_encounter_combat" path="gameplay\trees\npc_rider_guard_encounter_combat.w2behtree" />
	<res alias="ai\npc_rider_simple_combat" path="gameplay\trees\npc_rider_simple_combat.w2behtree" />
	<res alias="ai\npc_simple_retreat" path="gameplay\trees\npc_simple_retreat.w2behtree" />
	<res alias="ai\monster_run_to_ga_knockdown" path="gameplay\trees\monster_run_to_ga_knockdown.w2behtree" />
	<res alias="ai\npc_keep_distance" path="gameplay\trees\npc_keep_distance.w2behtree" />
	<res alias="ai\pc" path="gameplay\trees\pc.w2behtree" />
	<res alias="ai\reactions/monster_base_reactions" path="gameplay\trees\reactions/monster_base_reactions.w2behtree" />
	<res alias="ai\reactions/npc_base_reactions" path="gameplay\trees\reactions/npc_base_reactions.w2behtree" />
	<res alias="ai\reactions/npc_reaction" path="gameplay\trees\reactions/npc_reaction.w2behtree" />
	<res alias="ai\reactions/npc_scared_reaction" path="gameplay\trees\reactions/npc_scared_reaction.w2behtree" />
	<res alias="ai\reactions/npc_scared_run_only_reaction" path="gameplay\trees\reactions/npc_scared_run_only_reaction.w2behtree" />
	<res alias="ai\reactions/reaction_bump" path="gameplay\trees\reactions/reaction_bump.w2behtree" />
	<res alias="ai\reactions/reaction_rain" path="gameplay\trees\reactions/reaction_rain.w2behtree" />
	<res alias="ai\reactions/reaction_get_scared" path="gameplay\trees\reactions/reaction_get_scared.w2behtree" />
	<res alias="ai\reactions/reaction_taunt" path="gameplay\trees\reactions/reaction_taunt.w2behtree" />
	<res alias="ai\reactions/reaction_guard_warn_sword" path="gameplay\trees\reactions/reaction_guard_warn_sword.w2behtree" />
	<res alias="ai\reactions/reaction_monster_howl" path="gameplay\trees\reactions/reaction_monster_howl.w2behtree" />
	<res alias="ai\reactions/reaction_stop_and_comment" path="gameplay\trees\reactions/reaction_stop_and_comment.w2behtree" />
	<res alias="ai\reactions/reaction_surprise" path="gameplay\trees\reactions\reaction_surpirse.w2behtree" />
	<res alias="ai\reactions/reaction_turn_hostile" path="gameplay\trees\reactions/reaction_turn_hostile.w2behtree" />
	<res alias="ai\reactions/soft_reactions_combat" path="gameplay\trees\reactions/soft_reactions_combat.w2behtree" />
	<res alias="ai\reactions/soft_reactions_commoner" path="gameplay\trees\reactions/soft_reactions_commoner.w2behtree" />
	<res alias="ai\reactions/soft_reactions_guard" path="gameplay\trees\reactions/soft_reactions_guard.w2behtree" />
	<res alias="ai\reactions/soft_reactions_quest" path="gameplay\trees\reactions/soft_reactions_quest.w2behtree" />
	<res alias="ai\reactions/soft_reactions_quest_main" path="gameplay\trees\reactions/soft_reactions_quest_main.w2behtree" />
	<res alias="ai\reactions/soft_reactions_child" path="gameplay\trees\reactions/soft_reactions_child.w2behtree" />
	<res alias="ai\reactions\generic_flee" path="gameplay\trees\reactions\generic_flee.w2behtree" />
	<res alias="ai\reactions\reaction_gossip_scene" path="gameplay\trees\reactions\reaction_scene_gossip.w2behtree" />
	<res alias="ai\reactions\reaction_scene_barter" path="gameplay\trees\reactions\reaction_scene_barter.w2behtree" />
	<res alias="ai\reactions\chats_in_aps" path="gameplay\trees\reactions\chats_in_aps.w2behtree" />
	<res alias="ai\reactions\reaction_greeting_scene" path="gameplay\trees\reactions\reaction_scene_greeting.w2behtree" />
	<res alias="ai\reactions\reaction_guard_warn_general" path="gameplay\trees\reactions\reaction_guard_warn_general.w2behtree" />
	<res alias="ai\reactions\reaction_join_fight" path="gameplay\trees\reactions\reaction_join_fight.w2behtree" />
	<res alias="ai\reactions\reaction_join_search_for_target" path="gameplay\trees\reactions\reaction_join_search_for_target.w2behtree" />
	<res alias="ai\reactions\reaction_play_around" path="gameplay\trees\reactions\reaction_play_around.w2behtree" />
	<res alias="ai\reactions\reaction_monster_lead_escape" path="gameplay\trees\reactions\reaction_monster_lead_escape.w2behtree" />
	<res alias="ai\reactions\reaction_monster_escape_in_pack" path="gameplay\trees\reactions\reaction_monster_escape_in_pack.w2behtree" />
	<res alias="ai\reactions\reaction_monster_move_to_lure" path="gameplay\trees\reactions\reaction_monster_move_to_lure.w2behtree" />
	<res alias="ai\reactions\reaction_move_in_pack" path="gameplay\trees\reactions\reaction_move_in_pack.w2behtree" />
	<res alias="ai\reactions\reaction_run_wild_in_pack" path="gameplay\trees\reactions\reaction_run_wild_in_pack.w2behtree" />
	<res alias="ai\reactions\reaction_move_out" path="gameplay\trees\reactions\reaction_move_out.w2behtree" />
	<res alias="ai\reactions\reaction_observe_fight" path="gameplay\trees\reactions\reaction_observe_fight.w2behtree" />
	<res alias="ai\reactions\reaction_question_scene" path="gameplay\trees\reactions\reaction_scene_question.w2behtree" />
	<res alias="ai\reactions\reaction_search_target" path="gameplay\trees\reactions\reaction_search_target.w2behtree" />
	<res alias="ai\scripted_actions/action_attack" path="gameplay\trees\scripted_actions/action_attack.w2behtree" />
	<res alias="ai\scripted_actions/action_poke" path="gameplay\trees\scripted_actions/action_poke.w2behtree" />
	<res alias="ai\scripted_actions/action_range_attack" path="gameplay\trees\scripted_actions/action_range_attack.w2behtree" />
	<res alias="ai\scripted_actions/action_sequence" path="gameplay\trees\scripted_actions/action_sequence.w2behtree" />
	<res alias="ai\scripted_actions/attach_to_curve" path="gameplay\trees\scripted_actions/attach_to_curve.w2behtree" />
	<res alias="ai\scripted_actions/break_slot_animations" path="gameplay\trees\scripted_actions/break_slot_animations.w2behtree" />
	<res alias="ai\scripted_actions/custom/custom_action_carry_miscreant" path="gameplay\trees\scripted_actions/custom/custom_action_carry_miscreant.w2behtree" />
	<res alias="ai\scripted_actions/custom/custom_action_miscreant_attach" path="gameplay\trees\scripted_actions/custom/custom_action_miscreant_attach.w2behtree" />
	<res alias="ai\scripted_actions/custom/custom_action_miscreant_cry" path="gameplay\trees\scripted_actions/custom/custom_action_miscreant_cry.w2behtree" />
	<res alias="ai\scripted_actions/draw_torch" path="gameplay\trees\scripted_actions/draw_torch.w2behtree" />
	<res alias="ai\scripted_actions/finish_slot_animations" path="gameplay\trees\scripted_actions/finish_slot_animations.w2behtree" />
	<res alias="ai\scripted_actions/fly_critical_state_interruptable_action" path="gameplay\trees\scripted_actions/fly_critical_state_interruptable_action.w2behtree" />
	<res alias="ai\scripted_actions/fly_on_curve" path="gameplay\trees\scripted_actions/fly_on_curve.w2behtree" />
	<res alias="ai\scripted_actions/fly_to" path="gameplay\trees\scripted_actions/fly_to.w2behtree" />
	<res alias="ai\scripted_actions/follow" path="gameplay\trees\scripted_actions/follow.w2behtree" />
	<res alias="ai\scripted_actions/follow_leader_by_tag" path="gameplay\trees\scripted_actions/follow_leader_by_tag.w2behtree" />
	<res alias="ai\scripted_actions/hide_torch" path="gameplay\trees\scripted_actions/hide_torch.w2behtree" />
	<res alias="ai\scripted_actions/hit_interruptable_action" path="gameplay\trees\scripted_actions/hit_interruptable_action.w2behtree" />
	<res alias="ai\scripted_actions/horse_do_nothing" path="gameplay\trees\scripted_actions/horse_do_nothing.w2behtree" />
	<res alias="ai\scripted_actions/lead_formation" path="gameplay\trees\scripted_actions/lead_formation.w2behtree" />
	<res alias="ai\scripted_actions/loop" path="gameplay\trees\scripted_actions/loop.w2behtree" />
	<res alias="ai\scripted_actions/move_along_path" path="gameplay\trees\scripted_actions/move_along_path.w2behtree" />
	<res alias="ai\scripted_actions/move_along_path_companion" path="gameplay\trees\scripted_actions/move_along_path_companion.w2behtree" />
	<res alias="ai\scripted_actions/move_along_path_tail" path="gameplay\trees\scripted_actions/move_along_path_tail.w2behtree" />
	<res alias="ai\scripted_actions/move_to" path="gameplay\trees\scripted_actions/move_to.w2behtree" />
	<res alias="ai\scripted_actions/move_to_point" path="gameplay\trees\scripted_actions/move_to_point.w2behtree" />
	<res alias="ai\scripted_actions/play_animation" path="gameplay\trees\scripted_actions/play_animation.w2behtree" />
	<res alias="ai\scripted_actions/play_animation_slot" path="gameplay\trees\scripted_actions/play_animation_slot.w2behtree" />
	<res alias="ai\scripted_actions\hands_behind_back_overlay" path="gameplay\trees\scripted_actions\hands_behind_back_overlay.w2behtree" />
	<res alias="ai\scripted_actions/play_effect" path="gameplay\trees\scripted_actions/play_effect.w2behtree" />
	<res alias="ai\scripted_actions/play_voice_set" path="gameplay\trees\scripted_actions/play_voice_set.w2behtree" />
	<res alias="ai\scripted_actions/race_along_path" path="gameplay\trees\scripted_actions/race_along_path.w2behtree" />
	<res alias="ai\scripted_actions/rider_follow" path="gameplay\trees\scripted_actions/rider_follow.w2behtree" />
	<res alias="ai\scripted_actions/rider_move_along_path" path="gameplay\trees\scripted_actions/rider_move_along_path.w2behtree" />
	<res alias="ai\scripted_actions/rider_move_along_path_companion" path="gameplay\trees\scripted_actions/rider_move_along_path_companion.w2behtree" />
	<res alias="ai\scripted_actions/rider_move_to" path="gameplay\trees\scripted_actions/rider_move_to.w2behtree" />
	<res alias="ai\scripted_actions/rider_race_along_path" path="gameplay\trees\scripted_actions/rider_race_along_path.w2behtree" />
	<res alias="ai\scripted_actions/rider_ride_horse" path="gameplay\trees\scripted_actions/rider_ride_horse.w2behtree" />
	<res alias="ai\scripted_actions/rider_follow_side_by_side" path="gameplay\trees\scripted_actions/rider_follow_side_by_side.w2behtree" />
	<res alias="ai\scripted_actions/rotate_towards" path="gameplay\trees\scripted_actions/rotate_towards.w2behtree" />
	<res alias="ai\scripted_actions/sailor_dismount_boat" path="gameplay\trees\scripted_actions/sailor_dismount_boat.w2behtree" />
	<res alias="ai\scripted_actions/sailor_mount_boat" path="gameplay\trees\scripted_actions/sailor_mount_boat.w2behtree" />
	<res alias="ai\scripted_actions/sailor_move_along_path" path="gameplay\trees\scripted_actions/sailor_move_along_path.w2behtree" />
	<res alias="ai\scripted_actions/sailor_move_to" path="gameplay\trees\scripted_actions/sailor_move_to.w2behtree" />
	<res alias="ai\scripted_actions/sailor_race_along_path" path="gameplay\trees\scripted_actions/sailor_race_along_path.w2behtree" />
	<res alias="ai\scripted_actions/walk_to_target" path="gameplay\trees\scripted_actions/walk_to_target.w2behtree" />
	<res alias="ai\scripted_actions/walk_to_target_wait" path="gameplay\trees\scripted_actions/walk_to_target_wait.w2behtree" />
	<res alias="ai\scripted_actions\combat_mode_action_decorator" path="gameplay\trees\scripted_actions\combat_mode_action_decorator.w2behtree" />
	<res alias="ai\scripted_actions\scared_action_decorator.w2behtree" path="gameplay\trees\scripted_actions\scared_action_decorator.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_ciri_snowball_fight" path="gameplay\trees\scripted_actions\custom\custom_action_ciri_snowball_fight.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_gryphon_crash" path="gameplay\trees\scripted_actions\custom\custom_action_gryphon_crash.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_lambert_training" path="gameplay\trees\scripted_actions\custom\custom_action_lambert_training.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_shoot" path="gameplay\trees\scripted_actions\custom\custom_action_shoot.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_sorceress_attacks_boid" path="gameplay\trees\scripted_actions\custom\custom_action_sorceress_attacks_boid.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_sorceress_fireball_cast" path="gameplay\trees\scripted_actions\custom\custom_action_sorceress_fireball_cast.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_sorceress_lightning_cast" path="gameplay\trees\scripted_actions\custom\custom_action_sorceress_lightning_cast.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_sorceress_magic_bubble" path="gameplay\trees\scripted_actions\custom\custom_action_sorceress_magic_bubble.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_sorceress_teleport" path="gameplay\trees\scripted_actions\custom\custom_action_sorceress_teleport.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_swarm_teleport_attack" path="gameplay\trees\scripted_actions\custom\custom_action_swarm_teleport_attack.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_frost_attack" path="gameplay\trees\scripted_actions\custom\custom_action_frost_attack.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_force_jump_attack" path="gameplay\trees\scripted_actions\custom\custom_action_force_jump_attack.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_wh_mage_bossfight" path="gameplay\trees\scripted_actions\custom\custom_action_wh_mage_bossfight.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_witcher_cast_sign" path="gameplay\trees\scripted_actions\custom\custom_action_witcher_cast_sign.w2behtree" />
	<res alias="ai\scripted_actions\custom\custom_action_kick" path="gameplay\trees\scripted_actions\custom\custom_action_kick.w2behtree" />
	<res alias="ai\scripted_actions\decorator_interrupt_on_hit_or_on_critical_effect" path="gameplay\trees\scripted_actions\decorator_interrupt_on_hit_or_on_critical_effect.w2behtree" />
	<res alias="ai\scripted_actions\go_to_exploration_action_decorator" path="gameplay\trees\scripted_actions\go_to_exploration_action_decorator.w2behtree" />
	<res alias="ai\scripted_actions\lookat_action_decorator" path="gameplay\trees\scripted_actions\lookat_action_decorator.w2behtree" />
	<res alias="ai\scripted_actions\change_behavior_graph" path="gameplay\trees\scripted_actions\change_behavior_graph.w2behtree" />
	<res alias="ai\scripted_actions\move_to_tail" path="gameplay\trees\scripted_actions\move_to_tail.w2behtree" />
	<res alias="ai\scripted_actions\play_animation_upper_body_slot" path="gameplay\trees\scripted_actions\play_animation_upper_body_slot.w2behtree" />
	<res alias="ai\scripted_actions\player_action_decorator" path="gameplay\trees\scripted_actions\player_action_decorator.w2behtree" />
	<res alias="ai\scripted_actions\wait_for_changing_weapon_end" 	path="gameplay\trees\scripted_actions\wait_for_changing_weapon_end.w2behtree" />
	<res alias="ai\combat\npc_tactic_caranthir"				path="gameplay\trees\combat\npc_tactic_caranthir.w2behtree" />
	<res alias="ai\combat\npc_def_caranthir_counter"		path="gameplay\trees\combat\npc_def_caranthir_counter.w2behtree" />
	<res alias="ai\combat\npc_def_caranthir_ice_armor"		path="gameplay\trees\combat\npc_def_caranthir_ice_armor.w2behtree" />
	<res alias="ai\combat\custom_caranthir_precombat"		path="gameplay\trees\scripted_actions\custom\custom_caranthir_precombat.w2behtree" />
	
	<!-- player inventories for preview -->
	<res alias="preview_inventory_default" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__default.w2ent" />
	<res alias="preview_inventory_bear_1" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__bear_lvl1.w2ent" />
	<res alias="preview_inventory_bear_4" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__bear_lvl4.w2ent" />
	<res alias="preview_inventory_lynx_1" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__lynx_lvl1.w2ent" />
	<res alias="preview_inventory_lynx_4" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__lynx_lvl4.w2ent" />
	<res alias="preview_inventory_gryphon_1" 				path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__gryphon_lvl1.w2ent" />
	<res alias="preview_inventory_gryphon_4" 				path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__gryphon_lvl4.w2ent" />
	<res alias="preview_inventory_common_1" 				path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__common_01.w2ent" />
	<res alias="preview_inventory_naked" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__naked.w2ent" />
	<res alias="preview_inventory_viper" 					path="characters\player_entities\geralt\geralt_inventory_debug\geralt_inventory_debug__viper.w2ent" />
	
	<res alias="inventory_background" 						path="gameplay\gui\inventory\inventory_background.xbm" />
	
	<!-- misc -->
	<res alias="boat" 										path="environment\decorations\ships\basic\geralt_boat\gameplay_boat\gameplay_boat_base.w2ent" />
	<res alias="playerHorse"								path="characters\npc_entities\animals\horse\player_horse.w2ent" />
	<res alias="horse"										path="characters\npc_entities\animals\horse\horse_vehicle.w2ent" />
	<res alias="horse_manager"								path="characters\npc_entities\animals\horse\player_horse_manager.w2ent" />
	<res alias="poison_cloud"								path="fx\monsters\arachas\arachas_poison_cloud.w2ent" />
	<res alias="rotfiend_explode"							path="fx\monsters\rotfiend\rotfiend_explode.w2ent" />
	<res alias="barrel" 									path="gameplay\interactive_objects\oil_barrel\oil_barrel.w2ent" />
	<res alias="grapeshot"									path="items\petards\petard_grapeshot.w2ent" />
	<res alias="petard"										path="items\weapons\projectiles\petards\model\petard_body1.w2ent" />
	<res alias="beehive"									path="gameplay\interactive_objects\beehive\beehive.w2ent" />
	<res alias="stand_puke"									path="gameplay\community\actionpoints\rude\stand_md_puke_ap.w2ent"/>
	<res alias="pawelmtest"									path="gameplay\journal\quests\pawelmtest.journal" />
	<res alias="projectile_rift"							path="gameplay\interactive_objects\rift\rift.w2ent"/>
	<res alias="projectile_rift2"							path="gameplay\interactive_objects\rift\rift_caranthir.w2ent"/>
	<res alias="ground_rift"								path="fx\characters\canaris\canaris_groundrift.w2ent"/>
	<res alias="lure_cloud"									path="quests\generic_quests\no_mans_land\quest_files\mh107_fiend\entities\mh107_lure_cloud.w2ent"/>
	<res alias="yennefer_bubble"							path="quests\part_2\quest_files\q403_battle\entities\q403_yen_bubble.w2ent"/>
	<res alias="yennefer_bubble_2"							path="quests\part_2\quest_files\q403_battle\entities\q403_yen_bubble_2.w2ent"/>
	<res alias="yennefer_bubble_3"							path="quests\part_2\quest_files\q403_battle\entities\q403_yen_bubble_3.w2ent"/>
	<res alias="denied_area"								path="gameplay\explorations_reference_entiti\box_250cm.w2ent"/>
</resources>
