<?xml version="1.0"?>
<tables>
  
  <context name="Boot">
    <tag name="Generic" priority="normal"/>
    <tag name="TexturesLow" priority="normal"/>
    <tag name="TexturesNormal" priority="normal"/>
    <tag name="TexturesImmediate" priority="normal"/>
    <tag name="MeshesLow" priority="low"/>
    <tag name="MeshesNormal" priority="low"/>
    <tag name="MeshesImmediate" priority="low"/>
    <tag name="AnimationsLow" priority="normal"/>
    <tag name="AnimationsNormal" priority="normal"/>
    <tag name="AnimationsImmediate" priority="normal"/>
    <tag name="SoundNormal" priority="normal"/>
    <tag name="SoundImmediate" priority="normal"/>
    <tag name="CollisionNormal" priority="normal"/>
    <tag name="CollisionImmediate" priority="normal"/>
    <tag name="TerrainHeight" priority="low"/>
    <tag name="TerrainControl" priority="low"/>
    <tag name="TerrainColor" priority="low"/>
    <tag name="ResourceLow" priority="normal"/>
    <tag name="ResourceNormal" priority="normal"/>
    <tag name="ResourceImmediate" priority="normal"/>
    <tag name="BundlePreload" priority="critical"/>
  </context>

  <context name="WorldLoading">
    <tag name="Generic" priority="normal"/>
    <tag name="TexturesLow" priority="low"/>
    <tag name="TexturesNormal" priority="low"/>
    <tag name="TexturesImmediate" priority="low"/>
    <tag name="MeshesLow" priority="low"/>
    <tag name="MeshesNormal" priority="low"/>
    <tag name="MeshesImmediate" priority="low"/>
    <tag name="AnimationsLow" priority="low"/>
    <tag name="AnimationsNormal" priority="low"/>
    <tag name="AnimationsImmediate" priority="low"/>
    <tag name="SoundNormal" priority="low"/>
    <tag name="SoundImmediate" priority="critical"/>
    <tag name="CollisionNormal" priority="normal"/>
    <tag name="CollisionImmediate" priority="normal"/>
    <tag name="TerrainHeight" priority="high"/>
    <tag name="TerrainControl" priority="high"/>
    <tag name="TerrainColor" priority="normal"/>
    <tag name="ResourceLow" priority="high"/>
    <tag name="ResourceNormal" priority="high"/>
    <tag name="ResourceImmediate" priority="high"/>
    <tag name="BundlePreload" priority="critical"/>
  </context>

  <context name="WorldStreaming">
    <tag name="Generic" priority="normal"/>
    <tag name="TexturesLow" priority="low"/>
    <tag name="TexturesNormal" priority="normal"/>
    <tag name="TexturesImmediate" priority="high"/>
    <tag name="MeshesLow" priority="low"/>
    <tag name="MeshesNormal" priority="normal"/>
    <tag name="MeshesImmediate" priority="high"/>
    <tag name="AnimationsLow" priority="low"/>
    <tag name="AnimationsNormal" priority="normal"/>
    <tag name="AnimationsImmediate" priority="critical"/>
    <tag name="SoundNormal" priority="normal"/>
    <tag name="SoundImmediate" priority="critical"/>
    <tag name="CollisionNormal" priority="veryhigh"/>
    <tag name="CollisionImmediate" priority="critical"/>
    <tag name="TerrainHeight" priority="normal"/>
    <tag name="TerrainControl" priority="normal"/>
    <tag name="TerrainColor" priority="normal"/>
    <tag name="ResourceLow" priority="low"/>
    <tag name="ResourceNormal" priority="high"/>
    <tag name="ResourceImmediate" priority="high"/>
    <tag name="BundlePreload" priority="critical"/>
  </context>

  <context name="SceneLoading">
    <tag name="Generic" priority="normal"/>
    <tag name="TexturesLow" priority="high"/>
    <tag name="TexturesNormal" priority="high"/>
    <tag name="TexturesImmediate" priority="critical"/>
    <tag name="MeshesLow" priority="high"/>
    <tag name="MeshesNormal" priority="high"/>
    <tag name="MeshesImmediate" priority="critical"/>
    <tag name="AnimationsLow" priority="normal"/>
    <tag name="AnimationsNormal" priority="normal"/>
    <tag name="AnimationsImmediate" priority="normal"/>
    <tag name="SoundNormal" priority="normal"/>
    <tag name="SoundImmediate" priority="critical"/>
    <tag name="CollisionNormal" priority="low"/>
    <tag name="CollisionImmediate" priority="low"/>
    <tag name="TerrainHeight" priority="low"/>
    <tag name="TerrainControl" priority="low"/>
    <tag name="TerrainColor" priority="low"/>
    <tag name="ResourceLow" priority="high"/>
    <tag name="ResourceNormal" priority="high"/>
    <tag name="ResourceImmediate" priority="critical"/>
    <tag name="BundlePreload" priority="critical"/>
  </context>
  
</tables>
